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Old 2013-07-10, 07:08 PM   [Ignore Me] #1
Mordelicius
Major
 
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Re: Possible upcoming changes to Spawn Rules


Easy!

Long Range Spawns = Cost resources depending on the facility type!
Keep spamming redeploy = run out of resources if you're jumping all over the place.

Make them cost 100 (on medium distance) and 200 resource points on the farthest regions. This better balancing point now that resources are scarcer with the price increase of vehicles.

Example: if I want to spawn in the furthermost Biolab across the map, it will cost 200 infantry resource points (because that's what biolab gives, infantry resources).
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Old 2013-07-11, 05:03 AM   [Ignore Me] #2
Stanis
Master Sergeant
 
Re: Possible upcoming changes to Spawn Rules


Originally Posted by Mordelicius View Post
Easy!

Long Range Spawns = Cost resources depending on the facility type!
Keep spamming redeploy = run out of resources if you're jumping all over the place.

Make them cost 100 (on medium distance) and 200 resource points on the farthest regions. This better balancing point now that resources are scarcer with the price increase of vehicles.

Example: if I want to spawn in the furthermost Biolab across the map, it will cost 200 infantry resource points (because that's what biolab gives, infantry resources).
The empire that has fewer hexes finds it ability to move around severly impacted. While the other empire can hop around at will..

Costing resources when they 'fix' resources, seems like a good idea.
However they haven't fix the positive feedback loop inherent yet in winners-win-more.
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Old 2013-07-11, 05:05 AM   [Ignore Me] #3
Gatekeeper
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Re: Possible upcoming changes to Spawn Rules


Originally Posted by Stanis View Post
The empire that has fewer hexes finds it ability to move around severly impacted. While the other empire can hop around at will..

Costing resources when they 'fix' resources, seems like a good idea.
However they haven't fix the positive feedback loop inherent yet in winners-win-more.
If you don't control many hexes then you don't need to move around that much, so actually I don't see a big problem with this.
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