Meaningful Customization & Balance via Tradeoff Decisions - PlanetSide Universe
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Old 2011-08-03, 01:11 PM   [Ignore Me] #24
CutterJohn
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Re: Meaningful Customization & Balance via Tradeoff Decisions


Originally Posted by Malorn View Post
You are still going on about how it's just not a big deal and you seem largely indifferent. Why are you easily contented with a mediocre design? Perhaps you think we should be discussing something else? Not important enough? You seem to be going out of your way to convince me there's no problem here but your only argument is not that it isn't a problem, its that it isn't a big problem. Why not give feedback and ideas on how to make it the best it can be instead of just being content with something you see as passable?
All of your hooks trade power for time too. Every single one. What they do different is make you choose where you will be gimped. Force you to shoehorn yourself into a particular playstyle. I disapprove of this. If I must spend time unlocking things, and I will be since theres no way they won't add progression, I do not want to be denied access to the things I unlocked. If I cert a tank, and want to switch to infantry, I expect to go to the appropriate terminal for the gear and get it. Not make a side trip to a third terminal so I can change up what certs I'm accessing at the moment.

Thats why I am going on. I fundamentally disagree with limiting the character in any way other than what you can physically carry/fit on your vehicle. Your ideas make the rpg aspects worse, rather than better. For me at least.

Last edited by CutterJohn; 2011-08-03 at 01:14 PM.
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