Planetside Idea Lab - Page 33 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Keep it in your pants!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2004-10-06, 09:16 PM   [Ignore Me] #481
Peacemaker
Contributor
Major General
 
Peacemaker's Avatar
 


Hayoo please check out my post... I really think my aircraft fueling idea is quite good. Could use a pro's touch tho!
__________________
Peacemaker is offline  
Reply With Quote
Old 2004-10-06, 11:45 PM   [Ignore Me] #482
Hayoo
Contributor
PS Idea Lab
 
Hayoo's Avatar
 


Originally Posted by JetRaiden
Hayoo, if you were a woman, I'd make sweet, sweet love to you.
Hell, if I were a woman I'd make sweet, sweet love to me too!

Originally Posted by Peacemaker
Hayoo please check out my post... I really think my aircraft fueling idea is quite good. Could use a pro's touch tho!
Nice ideas there, Peacemaker. Our ideas actually share some similar characteristics, specifically from my NTU Changes concepts. Namely:
  • Requiring fuel to operate vehicles
  • Use of fuel cells stored in vehicles
  • Fuel cells able to store in personal inventory
  • Mid-air refueling

One key difference I have (which was inspired by Soydios) is that all vehicles have a built-in capacitor, which is at 50% or so upon acquisition. The capacitor acts as the main fuel guage for the vehicle, with running out having undesirable results. The "life" of a vehicle can be extended by placing Powercells in the trunk, which the capacitor feeds off first before depleting itself (this prevents people from transporting a lot of powercells via tanks). Powercells are acquired from an ANT's trunk after it has filled up with NTUs. In my concept, NTUs also have a relationship with the AMS, but that's something else to talk about.

And as EarlyDawn said, the capacitor also powers vehicle implants that I call System Upgrades, which are timer-based modules that boost performance or provide surival features. This is incentive for keeping a vehicle alive rather than just ditching because only an Advanced Technician can procure these modules for vehicles.

Graphic of Capacitor bar:


A vehicle capacitor can be recharged at one of the following:
  • Deployed ANT
  • Base Rearm-repair-recharge Silo or Landing Pad
  • Tower Rearm-repair-recharge Silo or Landing Pad (so long as it is connected to friendly territory -
  • Urban Outposts concept)
  • Lodestar
  • Support Station Emplacement (deployable emplacement concept)
  • Engineer with Powercells in her inventory
  • Warpgate

NTU Power and Powercell distribution chart.


Engineer placing powercell in trunk to augment capacitor.
__________________
-- Hayoo is balanced and working as intended --


Last edited by Hayoo; 2004-10-06 at 11:49 PM.
Hayoo is offline  
Reply With Quote
Old 2004-10-06, 11:58 PM   [Ignore Me] #483
GreyFlcn
Sergeant Major
 


Well got 2 ideas to toss by:

Remodeling BWG system:
You can warp between any two warpgates, as long as they are connected by a friendly lattice.

Base connected on one side of the gate count
Hacked bases don't count

Keeps BWGs, but limits them, and makes way for much more tactical use
The world becomes more like one continous battlefield, rather than sectioned off chunks.
Much more tactics involved, like hacking sabotage, cutting short the range of the warp by hacking bases inbetween.
Near impossible to warp 'behind' the enemy lines.
But very easy to get to the 'front line'


Teammate Sactuary Recall = Same Spawnroom

When your squad/platoon recalls, they all go to the same Spawnroom in Sanctuary.

More Galaxies
More Tactics
Less Zerging


The way this would be done, is that the target spawn room would be the one closest to the most friendlies.

So you could easily have one~two member(s) of the team recall first to get vehicles, and set them up infront of a spawn room.

Recall is announced, and BAM, 30 guys all flood into the same room,
Right out the door onto the Galaxy, and then back into the fight.


-

Another aspect is that you could provide a MATRIX terminal on the Galaxy that binds people to the base that the Galaxy was bought at.
So if the vehicle crashes and burns, NO PROBLEM. We'll load up a new one.
__________________
-GreyFlcn

Last edited by GreyFlcn; 2004-10-06 at 11:59 PM.
GreyFlcn is offline  
Reply With Quote
Old 2004-10-07, 12:07 AM   [Ignore Me] #484
Hayoo
Contributor
PS Idea Lab
 
Hayoo's Avatar
 


Not Bad. I like both ideas.

But what role would Capitols serve then, since capturing one triggers the BWG on the cont.

And on recalls, wouldn't it be easier for the platoon leader to designate in the map interface which villa spawn room to recall to, rather than having the computer check the location of all members, check proximity of all members, then initiate recall to that dynamic location? I forsee problems if you have 2 platoon members in one villa and 2 in another. How does the computer know which is the primary recall point? That's the only reason I'd suggest the PL have total control over the recall.
__________________
-- Hayoo is balanced and working as intended --


Last edited by Hayoo; 2004-10-07 at 12:08 AM.
Hayoo is offline  
Reply With Quote
Old 2004-10-07, 12:21 AM   [Ignore Me] #485
CassH
Staff Sergeant
 


I think there should just be 1 LARGE (to reduse lag) villa that would make everyone closer and easyer to organize things
__________________
My Spelling = Bad
My Grammer = Bad
Ask if you dont understand
CassH is offline  
Reply With Quote
Old 2004-10-07, 12:28 AM   [Ignore Me] #486
GreyFlcn
Sergeant Major
 


Well yeah, if they have some stop like equal numbers in one place
They could just pick randomly between the two.

After which it'd be pretty simple to flood em all to the same place.

Those two on the wrong side just need to recall and bingo.
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-10-07, 12:30 AM   [Ignore Me] #487
CassH
Staff Sergeant
 


You know there are things in the Sancs called teliporters well thats what i call them not many use them but they do take you to the other villas.
__________________
My Spelling = Bad
My Grammer = Bad
Ask if you dont understand
CassH is offline  
Reply With Quote
Old 2004-10-07, 12:32 AM   [Ignore Me] #488
Hayoo
Contributor
PS Idea Lab
 
Hayoo's Avatar
 


Originally Posted by CassH
You know there are things in the Sancs called teliporters well thats what i call them not many use them but they do take you to the other villas.
Yeah, I know. But I know outfits would like to bypass the running time and confusion "which Villa?" by making the process more automated somehow. *shrug*
__________________
-- Hayoo is balanced and working as intended --

Hayoo is offline  
Reply With Quote
Old 2004-10-07, 01:03 AM   [Ignore Me] #489
CassH
Staff Sergeant
 


Yea i still think nerf 3 villas and give us 1 again.
__________________
My Spelling = Bad
My Grammer = Bad
Ask if you dont understand
CassH is offline  
Reply With Quote
Old 2004-10-07, 10:30 AM   [Ignore Me] #490
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


Well if they can't get to the Villa where wp1 is, why would I want them in the outfit? :P

The first lesson in organization happens in sanc.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-10-07, 12:10 PM   [Ignore Me] #491
GreyFlcn
Sergeant Major
 


Well if people are recalling like mad to regroup

We're going to NEED a 3 villa sanc again.

So if we just have every teammate spawn at the same spawnroom, they are even more organized than 1 villa sanc, with no lag

Win win
__________________
-GreyFlcn
GreyFlcn is offline  
Reply With Quote
Old 2004-10-07, 12:29 PM   [Ignore Me] #492
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


What I don't get is why the sanc must be less laggy than battles.

With the HART timer and BWGs, I wouldn't think many people are in sanc unless they are AFK.

So a uniVilla shouldn't be any worse for lag than say, a battle at Orisha
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-10-07, 12:30 PM   [Ignore Me] #493
Phaden
Contributor
Major
 


For reference for lag, take the filiming of the bending video on Test Server. Holy crap, everyone disapeered and you couldnt see them. Thats bad lag.
__________________
Phaden is offline  
Reply With Quote
Old 2004-10-07, 03:01 PM   [Ignore Me] #494
Hayoo
Contributor
PS Idea Lab
 
Hayoo's Avatar
 


Thinking of having a monthly Idealab Design Chat where we brainstorm ideas, then illustrate and post them in real-time.

Thoughts?
__________________
-- Hayoo is balanced and working as intended --

Hayoo is offline  
Reply With Quote
Old 2004-10-07, 05:29 PM   [Ignore Me] #495
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


I will participate if I can get online.
__________________
Post at me bro.


Last edited by Baneblade; 2004-10-07 at 05:32 PM.
Baneblade is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.