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Old 2011-07-10, 03:41 AM   [Ignore Me] #16
DviddLeff
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Re: Thousand player fights?


Immediately after release we had a cap of 500 people per continent and didn't have an even split between the empires either, 40/40/20 I believe.

400 players all fighting over one base caused mega lag and server crashes, so they lowered the overall pop to 400 and split it evenly.
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Old 2011-07-10, 04:01 AM   [Ignore Me] #17
Aractain
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Re: Thousand player fights?


Its totaly achiveable. It seems like SOE knows thier marketing angle is going to be scale so thier pushing that side of things to a max, massive seamless worlds with thousands of players is kind of hard to knock with 64 player servers.
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