The Issue of the 10%-20% Power Differentiation - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Beer, beer, beer...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2?
Power advancement is not necessary in PlanetSide 2 49 39.52%
Power advancement is necessary in PlanetSide 2 53 42.74%
Indifferent 22 17.74%
Voters: 124. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Click here to go to the next VIP post in this thread.   Old 2011-08-08, 06:00 PM   [Ignore Me] #1
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: The Issue of the 10%-20% Power Differentiation


And no one is arguing that options do not convey some form of advantage. Nobody is disagreeing with that, but options and power progression over time are not the same thing.

In PS1 if you had the same equipment on two different players then skill and circumstance will determine the victor. If you have bonuses applied over time to vets, then that statement is no longer true.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-08, 06:24 PM   [Ignore Me] #2
Soothsayer
Contributor
Sergeant Major
 
Soothsayer's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


There's the chance to do something really cool here with the skill progression system.

While there may be some perceived barrier to entry for a new player, the benefits to longterm players will be significant. That is, the benefit of retaining new players as longterm players when the depth of the system is realized.

People keep saying that the EVE skill system scares people off... If it does, its just because they haven't tried it. So CCP started all sorts of programs to get people to try it and realize that its not as big of a deal as the person originally thought.

In PS2, the dev team should not sacrifice core game system depth for the very minimal benefit of catering to non-longterm players. When a new player sees the depth of the system available they have a goal that is farther out than BR25. The goal is their soldier, customized the way they want it with personal investment in the process.
Soothsayer is offline  
Reply With Quote
Old 2011-08-08, 07:09 PM   [Ignore Me] #3
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
In PS1 if you had the same equipment on two different players then skill and circumstance will determine the victor. If you have bonuses applied over time to vets, then that statement is no longer true.
Upgraded equipment wouldn't be the same equipment really. It would just be more specialized equipment. Skill could just be having the right tools for the job. Since you're focusing on two users using the same weapons then it depends how both players choose to specialize. Specializing special assault assault for range over accuracy in my mind would make the weapons good for different things.

I imagine you're thinking of a medium assault weapon though and assuming a person is going into battle with no specialization because they just started the game. I agree it sucks to be them. However unless SOE just gives everyone the full skill tree and just lets everyone start at BR20 and cert how they want we're going to see an obvious delay for beginners. However once they do specialize they'll be specialized and that's the point. Each player will be unique ideally in their playstyle. Or at the very worst all players will choose the same skill trees and become identical. Like I said before though I don't see the point of putting a beginner on the same playing field as a veteran. Being good at one thing and specialized in it shouldn't take that long. For veterans they'll probably just have more choices open to them which is really how players will see their progression and keep them playing.
Sirisian is offline  
Reply With Quote
Old 2011-08-08, 10:05 PM   [Ignore Me] #4
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
And no one is arguing that options do not convey some form of advantage. Nobody is disagreeing with that, but options and power progression over time are not the same thing.

In PS1 if you had the same equipment on two different players then skill and circumstance will determine the victor. If you have bonuses applied over time to vets, then that statement is no longer true.
First, it's not just "options" it's simply having more. Quick scenario to illustrate my point: BR20 v BR3 in a fire fight, the BR20 takes damage then ducks behind cover to repair and heal, then pops back out to finish of the BR3. The BR 20 didn't have more options, he had more power because of the time he put in, call it whatever you want, but the BR3 that just died will likely describe it as power progression. Sure, you have the "option" to unlock whichever power, err I mean cert you want, but it's the same idea.

By pointing that out, all I'm saying is that in PS1 we already have a power progression system, and I deduce and I hope that PS2 is merely a slight nudge along that spectrum and not a huge leap, because such a leap would trigger all sorts of problems that you have so eloquently pointed out.

As to your subtle yellow statement (along with being illiterate, I'm also color blind) I don't believe it is an "all or nothing" situation. I think even with minor skill bonuses, the victor will still be decided by skill and circumstance, however there will be occasions where having a slight edge in something like reload time will make that razor's edge difference. Frankly, in the chaos of epic Planetside battles, even the best veterans might not even notice it happen.

I guess we'll just have to agree to disagree because this dead horse has been kicked around for a long time. Hell, we don't even know what any of the skills actually are. Devs need to release some info so I have something new to complain about.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers


Last edited by Raymac; 2011-08-08 at 10:07 PM.
Raymac is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2011-08-08, 10:22 PM   [Ignore Me] #5
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: The Issue of the 10%-20% Power Differentiation


The example people keep giving of supreme power advantage is ducking behind a pillar and healing? Really? That's the argument? Two common certs? Any other certs? How does unimax help? How does driving a vanguard help when you're indoors? Or air support? Two support certs are all you got to go on and it's sketchy at best considering one could be substituted with medkits and the other was so common every infantryman carried one.

Clearly the PS1 system was supporting power gain over time because Engineering and Medical existed.
__________________
Malorn is offline  
Reply With Quote
Old 2011-08-08, 11:07 PM   [Ignore Me] #6
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
The example people keep giving of supreme power advantage is ducking behind a pillar and healing? Really? That's the argument? Two common certs? Any other certs? How does unimax help? How does driving a vanguard help when you're indoors? Or air support? Two support certs are all you got to go on and it's sketchy at best considering one could be substituted with medkits and the other was so common every infantryman carried one.

Clearly the PS1 system was supporting power gain over time because Engineering and Medical existed.
Because the entire game is situational, and the engie + med firefight is the most common, the easiest, and most black and white situation to illustrate the point. I'm not going to go down the list on which situation each cert is good for, because you already know anyways.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2011-08-08, 11:21 PM   [Ignore Me] #7
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Malorn View Post
The example people keep giving of supreme power advantage is ducking behind a pillar and healing? Really? That's the argument? Two common certs? Any other certs? How does unimax help? How does driving a vanguard help when you're indoors? Or air support? Two support certs are all you got to go on and it's sketchy at best considering one could be substituted with medkits and the other was so common every infantryman carried one.

Clearly the PS1 system was supporting power gain over time because Engineering and Medical existed.
I think you prove the point further for power gain. It doesn't effect anything in battle until it's used. Meaning upgrading a vanguard would only help you when you're in a vanguard. Meaning you've chosen to specialize in a vanguard. For people that specialize in grunt combat they'd be good indoors and better than a vanguard player.

Having unimax for instance only helps when you're indoors. The only time it would show that it was really more upgraded would be in a fight against 2 maxes of the same type, but then again every max in the game is different so it would be really hard to tell if the upgrades helped.

Most players aren't going to notice the upgrades at all when a veteran has them anyway. Most of them are going to be rock-paper-scissor fights. "Oh the AA max killed me in one less round" kind of stuff.

Is anyone really arguing against progression through these meaningless upgrades? I've read the past few pages and it seems like no one cares. Really wish Higby would have said 50% advantages and such for specialized characters so people could really argue about hypothetical damage scenarios in a trade-off system. Every vehicle and weapon would have it's own play style then without the predictability of PS fights.
Sirisian is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:48 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.