Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I attended PSU for 3 1/2 years and I'm still as dumb as post!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-09, 09:58 AM | [Ignore Me] #16 | ||
I'd like to say that if you're out of ammo, you're out of ammo. Tough luck, find an equipment terminal / resupply point. It encourages ammo conservation.
But, that's not likely to happen. Since Heavy Assault should be focusing on... assaulting things, my recommendation goes to the Engineer. Remember, they don't necessarily need to be carrying this ammo on them; this is a future where nanites can build anything out of practically nothing (resources in the local vicinity broken down into their base elements I assume). Engineers are already toting around a crap ton of nanites, what's a few more that create ammo? It also means that assault classes will be reliant upon Engineers to help keep the bullets flowing and Medics to keep them alive. I don't want to see Heavy Assaults going lone wolf all over the place and just resupplying themselves. I saw that in one of the Battlefield games I think and it was dumb. |
|||
|
2012-06-09, 10:01 AM | [Ignore Me] #17 | ||
First Sergeant
|
Personally, it doesn't mater which class it goes with. Most likely Engineer if I had to choose.
All I want is that the number of uses is limited to one or two per inventory station usage. Does not contain Grenades or deployables. No infinite ammo from thin air. Last edited by Shade Millith; 2012-06-09 at 10:02 AM. |
||
|
2012-06-09, 10:03 AM | [Ignore Me] #19 | ||
First Sergeant
|
I suppose I should explain my post. Most people will be playing in outfits(Including me, just joined the vindicators. yey) and surely will supply each other. Besides I doubt lone wolves would be THAT stupid to not supply anyone. As for the E3 demo, Not everyone was shown in the stream, mostly lone wolves other than those slick galaxy drops from the NC. Not many medics or light classes(Ok, they were more than a few, but not in a squad.)
In conclusion, I think we should still be waiting for beta. Not to say you don't have any valid points, because you do, but as we all know E3 wasn't the real thing. As for my vote, I voted LA because they are the most manvue- manvera- m- THEY HAVE JUMPJETS MAN! Last edited by ThermalReaper; 2012-06-09 at 10:07 AM. |
||
|
2012-06-09, 10:05 AM | [Ignore Me] #20 | ||
First Lieutenant
|
Not in this thread, make a new one if you wish to see how many people support ammo field resupplies. This poll supposes nothing, it simply asks you what class would be most appropriate - it does not ask you if you want ammo boxes or not.
|
||
|
2012-06-09, 10:15 AM | [Ignore Me] #21 | ||
Lieutenant General
|
Why don't you understand that None, All, Several, New Class and Other are also choices you could have?
I can't vote on this poll in its current state, it is too oriented on maintaining or tweaking the status quo. |
||
|
2012-06-09, 10:15 AM | [Ignore Me] #22 | ||
Private
|
I voted for the current LA.
The Engineer and Medic already have thier own niche of revives/repairs/deployables where as once inside a facility/guarding objectives the LA brings very little to the group table. I dont think we want Engineer's resupplying there own huge Max bodyguards. To help promote the team-playing aspect you could always change the ammo packs to only resupply other players, not yourself. |
||
|
2012-06-09, 10:22 AM | [Ignore Me] #25 | |||
First Sergeant
|
can I add 'random' to the equation, might as well .Spare ammo appears in a random target |
|||
|
2012-06-09, 10:24 AM | [Ignore Me] #26 | ||
Staff Sergeant
|
Ever since Neurotoxin posted the pictures with the cert trees I've calmed down a little about this topic. Why? Because the Engineers can choose to deploy a Mobile Armaments Supply Terminal. Maybe make this deploy able Unlimited ammo resupply while the LA is a one or two time drop.
|
||
|
2012-06-09, 10:24 AM | [Ignore Me] #27 | ||
Private
|
Engineer - Is my selection, as I stated months ago about as to why. I see them as a re-arm/Repair class, that would carry around a number Nanite canasters that can be used to either repair or drop ammo. this way should balance out the though of save canasters to repair or -rearm guys. can have its own tree for amount of canasters they can carry even.
Just seems silly to me to let any Assualt class drop ammo, if they let LA do it then they should give the ability to all assualt classes eg LA, HA nd maxes makes just as much sence. Just dont like that idea at all.
__________________
Last edited by Daimond; 2012-06-09 at 10:27 AM. |
||
|
2012-06-09, 10:26 AM | [Ignore Me] #28 | |||
First Lieutenant
|
Not voting is a legitimate choice too and I respect your opinion. You don't have to vote in every single poll on this forum you know.. |
|||
|
2012-06-09, 10:27 AM | [Ignore Me] #29 | |||
IMO, remove ammo boxes entirely then. The engineer will deploy supply terminals and it will be the responsibility of troops to protect those terminals, conserve ammo, and return for more ammo if necessary. |
||||
|
2012-06-09, 10:28 AM | [Ignore Me] #30 | ||
Sergeant
|
another LA? I suppose that would encourage team play. Although I am in favour of giving the ammo drops to the Heavy Assault's... right now, they have a somewhat negligent role... You want to take out Infantry with a HA? Why not use a MAX equipped for Anti Infantry...
You want to take out aircraft/armour with the HA's rocket launcher? Why not use an AA/AT MAX? Give the HA ammo drops and it actually gives them a useful role. |
||
|
|
Bookmarks |
|
|