Re: Resources should be a multiplier....Not an actual ammount
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The freeloader problem could easily be solved by scaling resource rewards by experience earned and having a minimum amount of experience required to get resources. SWTOR sort of had this with the medal system - simple participation in the fight wasn't enough, you had to go out and do some stuff and earn some mini-achievements to get full benefit. Simple AFKing in an area got you garbage, but even a little effort would get you full credit.
That's the sort of concept PS2 needs. We definitely don't want AFK bots eating up player spots on a continent to farm resources.
But as long as someone is out earning experience one way or another through participation, be it reviving, healing, repairing, driving, capturing, or killing, as long as they do a reasonable amount of those things they should get full credit. Not doing some minimal amount of effort should result in zero resources and rewards.
From what I saw in SWTOR it worked pretty well. If we start seeing bots that can perform those minimal criteria then the minimal criteria should change. Ideally it should be something that is very difficult to automate but trivial for a real person to do.
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Last edited by Malorn; 2012-05-29 at 08:41 PM.
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