Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: no, really?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
|
2012-04-14, 04:46 AM | [Ignore Me] #1 | ||
Contributor PlanetSide 2
Game Designer |
We've been through this before; the only gameplay value the animations had was the delay before the vehicle was usable / delay before character exited vehicle. That value can persist through delays which might seem a little awkward, but BFBC2 and BF3 didn't have vehicle enter/exit animations and nobody really cared. Makes sense that they would de-prioritize those animations. They're polish.
Last edited by Malorn; 2012-04-14 at 04:47 AM. |
||
|
2012-04-14, 07:36 AM | [Ignore Me] #2 | |||
First Sergeant
|
Yes, it is polish, but it's definitely something that SOE should try to put into the game prior to launch. First impressions and all. If you value immersion, enter/exit animations are of paramount importance. |
|||
|
2012-04-14, 07:41 AM | [Ignore Me] #3 | |||
Colonel
|
Last edited by Stardouser; 2012-04-14 at 07:42 AM. |
|||
|
2012-04-14, 07:53 AM | [Ignore Me] #4 | |||
First Sergeant
|
It's not a hindrance. Most people agree that the game needs to have a startup delay upon entering a vehicle, anyway. EDIT: (Sorry, not startup delay. ENTRY delay. To stop people from warping inside instantaneously) This is a MUCH better alternative to a black screen, and one that people who appreciate immersion will cherish, as they did in PS1. Nice little features like these that bring people closer to the gameworld in a persistent game are just gravy. And just to clarify: No, I'm not disputing the fact that it IS a polish feature. But the little things really do add up. They clearly meant a lot to the PS1 player base. Last edited by JHendy; 2012-04-14 at 08:21 AM. |
|||
|
2012-04-14, 07:57 AM | [Ignore Me] #5 | |||
Colonel
|
It's all about fighting the war, not sightseeing(which is what immersion boils down to). And make no mistake, you yourself might be talking about immersion, but a lot of people who support animations support it for the simple reason that they don't want people insta-escaping their gunfire by instantly entering vehicles. That's definitely a gameplay concern, not immersion. |
|||
|
2012-04-14, 08:11 AM | [Ignore Me] #6 | ||||
First Sergeant
|
Precisely. And anything that gives players a palpable interaction with the game world in which that war is being fought is a worthwhile, valuable feature. It's all about being immersed in a war.
|
||||
|
2012-04-14, 09:52 AM | [Ignore Me] #7 | |||
Major General
|
|
|||
|
|
Bookmarks |
|
|