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2014-06-04, 04:20 AM | [Ignore Me] #11 | ||||||
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As for the hockey thing. I've seen this hockey video before. What if I implement a PS2-style no-sneaking-behind-the-goal-post-like-a-ninja-zone. That wild move would not ever happen ever. I read the Youtube comments and they are going crazy about this move. Dropping a huge offensive no-skating zone circle around that goalpost would severely reduce alot of gameplay as well, I'd say.
Most pads are 5 feet away from the console. In a middle of a raging fight. you mean to tell me, 5-20 guys with line-of-sight won't spot it? Because that's the crux of it. I'm talking about mining it in a middle of a fight, especially at the crucial vehicle pad next to the Tech Plant SCU. I really doubt there's someone going around, randomly mining empty bases just to make alot of newbies quit. Also, how is dropping an AV mine on a vehicle pad different from dropping AI mine on a stair or a doorway? The way you characterize newbies, means they will just die off these mines and they will quit as well. And I sincerely doubt you would call dropping AI mine on a stair, door or an elevator pad cheesy too. Because if it is, then as all slippery slopes go, the AI mines will be next to drop off the precipice.
I'm pretty sure Higby said kill-cam was added to stop newbs from being farmed or something to that effect, especially by Snipers. That's why imo, it's better off to just remove their stealth ability. Stealths are for infiltrators. Having triple advantage of ranged, stealth and 1-shot kill is broken.
If I try to park on the NDZ: - Am I interacting with other players? No - Am I fighting other players? No - What gameplay is created? None - Who is preventing me from parking? The Devs - Then who am I fighting? The Devs - Who is winning? The Devs - Are the Devs a faction? No - Is there a gameplay born out of this Player-Dev NDZ interaction? None I could do the same comparison with the Vehicle pads, Jumppads and Death Cam. We're not talking about safezone areas like the Warpgate or Spawn rooms. It's in the middle of the battlefield. Who determines what Continent will be locked? Player vs Player interactions. Who determines who parks in the NDZ? Developers, not Player vs. Player interation. Do players have any input to at least turn it off via generator? None. There is literally no player input, interaction or gameplay with this system. It's not like a Generator mechanic, which has pvp and gameplay implications. Give us tools instead that effect the same NDZ using Player vs. Player interaction (which is gameplay). Example: I suggested the Sunderer Jammer as alternative even before NDZ was released. - Offense deploys AMS Sunderer. - Defense deploys Sunderer Jammer and prevents AMS Sundy from spawning player. - That interaction has the same effect but is a Player vs. Player interaction (which is pvp is called Gameplay). - Offense can move the AMS Sundy from the Sundy Jammer's AOE or just blow it up. - Defense can defend the Sundy jammer or attack the AMS Sundy or both. - All of these Player vs. Player gameplay interaction. The Devs ideally would have just given us tool fight each other, while removing their "hands on" fingerprint in-game, hence "hands off". |
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