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Old 2011-08-23, 02:58 PM   [Ignore Me] #16
NapalmEnima
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Bags View Post
I wouldn't be completely opposed to this.

Or "FF for AoE only", or "FF for bullets only". Not sure I like either of those options to be honest.

Grief when you shoot friendlies, with < full damage sounds like a good idea to me. Zero is clearly less than full, but there's a lot of room between "none" and "less".

Quite a few knobs they can play with to get the experience they want here.
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Old 2011-08-23, 03:12 PM   [Ignore Me] #17
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Sirisian View Post
Wait maybe you don't damage friendlies and you just get grief?
OR maybe the damage rebounds and instead of damaging the friendly being shot, it damages the shooter?

I havn't played many games that use this though I know its out there, so I'm not sure if it's good or bad.
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Old 2011-08-23, 03:37 PM   [Ignore Me] #18
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Re: New Planetside 2 Interview on Strategy Informer


I like the idea mentioned earlier, no damage done, but FF still causes grief to accumulate. No one likes getting TKed, especially when they accidentally TK someone from a big outfit and now they're about to find out that guy took it personally and ordered a KoS on them. No one should have to worry about their own team hunting them down over a simple mistake, or even a disagreement in chat. Really, that's just another way to lose a subscription.

But for the most common example, spammers don't stop because they're killing their own guys: they stop because they're quickly approaching weapons lock.

People are selfish.

The only reason I'd want FF turned on is to discourage idiots from stepping and strafing in front of other idiots already firing but that happens SO MUCH in PS1 I'm almost inclined to say that FF isn't working.
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Old 2011-08-23, 03:42 PM   [Ignore Me] #19
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Tigersmith View Post
  • Social Networks - Facebook/Twitter
Fb integration? I HATE fb - I have a profile for ONE reason and ONE reason alone. And that expired months ago. I hope that this doesn't come to pass because FB is generally worthless.

also, Fb's privacy policy is shit. I don't trust them with it. Do NOT expose jack shit to them.

Last edited by Hamma; 2011-08-23 at 04:36 PM. Reason: Removed BS
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Old 2011-08-23, 03:44 PM   [Ignore Me] #20
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Re: New Planetside 2 Interview on Strategy Informer


I wouldn't have thought you need Facebook to play the game.

Just that if you do have Facebook, and really want your mum/girlfriend/boss to know you have been playing games all night when you should have been sleeping, you can.
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Old 2011-08-23, 04:01 PM   [Ignore Me] #21
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Tigersmith View Post
[*]Rail Guns!![/LIST]
You realize that they already had rail guns in the first game, right? The magrider "cannon"?

I don't like the idea of turning FF off but leaving the grief on. It seems too exploitable to me, in the sense that I can see outfits building tactics based on those mechanics and then moderating their use of them enough not to hit grief lock (which admittedly may not exist, depending on how they've revamped the system).
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Old 2011-08-23, 04:05 PM   [Ignore Me] #22
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Re: New Planetside 2 Interview on Strategy Informer


There are a few things that irk me:

We're looking at Battlefield, Modern Warfare, MAG... even Team Fortress 2. We look at them and we think about what are the cool experiences we can take from this and incorporate into Planetside 2.
That sounds to me more like a threat than anything else, considering any one of those games couldn't really reach the quality of gameplay found in Quake, Unreal Tournament and Tribes. And when he then says

Planetside was a more slower game it took a lot of bullets to kill somebody.
like it's a bad thing, i'm afraid PS2 might end up being like this:


I hope not.

Last edited by raw; 2011-08-23 at 04:10 PM.
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Old 2011-08-23, 04:18 PM   [Ignore Me] #23
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Re: New Planetside 2 Interview on Strategy Informer


Friendly Fire+Grief is a must IMO. Even if that means "slowing" it down a bit. Too much abuse of spam weapons and otherwise. I don't think the time to kill in Planetside is all that bad. Plus I love my moments of my buddies knowing to stand way back when I use grenades. I'm not good with them but they are so fun.

The speedup needed is the time between battles in current PS after taking a base. That should definitely be changed in PS2.

From the statements made about what they are working on now, it sounds like launch is much further off than I would like. I was hoping to be stomping around before the end of the year. My free planetside is running out and I need the new one.

Last edited by blbeta; 2011-08-23 at 04:30 PM.
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Old 2011-08-23, 04:35 PM   [Ignore Me] #24
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by p0intman View Post
Fb integration?
Dude seriously, learn to post without being disrespectful to people, your posts are laughable.

Do you honestly believe they force you into it? Turn it off.

Problem solved.
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Old 2011-08-23, 04:38 PM   [Ignore Me] #25
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Re: New Planetside 2 Interview on Strategy Informer


Well if I'm blasting away in my DC Max today I still get four people walking into my continuous line of fire. I'll be damned if I get griefed and they take no damage. That's like getting ran into by a reaver and getting grief.


And they should stop looking at TF2. Planetside + TF2 = Global Agenda.
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Old 2011-08-23, 04:41 PM   [Ignore Me] #26
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Re: New Planetside 2 Interview on Strategy Informer


I'd rather they look at TF2 than "lolrealism" shooters. At least TF2 is fun.
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Old 2011-08-23, 04:45 PM   [Ignore Me] #27
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Bags View Post
I'd rather they look at TF2 than "lolrealism" shooters. At least TF2 is fun.
Just out of curiosity, what games do you consider "lolrealism" shooters?
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Old 2011-08-23, 04:56 PM   [Ignore Me] #28
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Zulthus View Post
Just out of curiosity, what games do you consider "lolrealism" shooters?
COD and its clones. I don't know a better word for them.
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Old 2011-08-23, 05:18 PM   [Ignore Me] #29
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Re: New Planetside 2 Interview on Strategy Informer


Just removing FF is a really risky move. I'd like to see a compromise instead.

Have it to where whenever someone gets shot (or hit by grenade shrapnel) from a member of the same faction, that player's action is instantly interrupted, but he takes zero damage. Of course this wouldn't include movement of the player though. So if you accidentally jump in the LoF of one of your buddies, while trying to take out that guy from across the canyon.....the immediate cut off of your assault rifle is going to make you move your such and such out the way fast. Then couple the grief system with that, to keep players from using it to.......well.....grief.

I know I've seen this used in another game before, just can't remember what one though.
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Old 2011-08-23, 05:22 PM   [Ignore Me] #30
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Re: New Planetside 2 Interview on Strategy Informer


FF should stay the way it is. Full damage if you hit someone.

Otherwise you just end up in a massive massive bullet spam. And thats not really fun. :/
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