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Old 2015-08-16, 09:06 PM   [Ignore Me] #1
Logit
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Chord View Post
This is the first step towards an easy to use, reliable packet capture tool. Once we have a good PCAP tool that captures packets and in game events, we can preserve the server responses and client actions in case the server goes down.

The packet tool is another GUI i'm making but is considerably harder. Hopefully that can be finished soon so you guys can start helping.
So we just run around the game and do shit while the tool records everything you need? Sounds easy enough.
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Old 2015-08-18, 04:35 PM   [Ignore Me] #2
Chord
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Logit View Post
So we just run around the game and do shit while the tool records everything you need? Sounds easy enough.
Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
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Old 2015-08-18, 08:24 PM   [Ignore Me] #3
KingFeraligatr
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Re: PSEmu - PlanetSide Emulator


First things first, do you have permission from Daybreak to do this? If they decide to shut this down, all your work will be for naught. I ask this for our sake, not Daybreak's.
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Old 2015-08-20, 03:36 PM   [Ignore Me] #4
Naeadil
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Re: PSEmu - PlanetSide Emulator


Originally Posted by KingFeraligatr View Post
First things first, do you have permission from Daybreak to do this? If they decide to shut this down, all your work will be for naught. I ask this for our sake, not Daybreak's.
Project 1999 started without the blessings of Daybreak. Now they have their support. This should be of little concern, as little to nothing can be done to shut this down.
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Old 2015-08-29, 12:47 AM   [Ignore Me] #5
Logit
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Chord View Post
Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
Any updates? I've got tons of free time and nostalgia right now
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Old 2015-08-29, 04:22 PM   [Ignore Me] #6
SArais
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Re: PSEmu - PlanetSide Emulator


It should probably have a "Players Online" count before you launch. Would be useful to tell if people were on
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Old 2015-09-04, 01:29 AM   [Ignore Me] #7
Chord
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Logit View Post
Any updates? I've got tons of free time and nostalgia right now
Sorry for the lack of updates! Really busy with RL.

Coming soon...



You would never know it until you started capturing, but PlanetSide chews through over 15,000 packets JUST from login. The client has the receive all of the current world state. I can't imagine how many packets would be flying around during a three way...
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