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2015-08-16, 09:06 PM | [Ignore Me] #1 | |||
Second Lieutenant
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2015-08-18, 04:35 PM | [Ignore Me] #2 | ||
Private
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Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
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2015-08-29, 12:47 AM | [Ignore Me] #5 | |||
Second Lieutenant
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2015-09-04, 01:29 AM | [Ignore Me] #7 | ||
Private
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Sorry for the lack of updates! Really busy with RL.
Coming soon... You would never know it until you started capturing, but PlanetSide chews through over 15,000 packets JUST from login. The client has the receive all of the current world state. I can't imagine how many packets would be flying around during a three way... |
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