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2012-01-31, 01:57 AM | [Ignore Me] #16 | ||
Staff Sergeant
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I don't think Kill Cams are a problem if they do it like CoD. I like seeing how I died from the enemy perspective. And if the TTK is like PS1's, its not like you'd ever get killed without knowing where the shot came from (unless you got OHK sniped).
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2012-01-31, 02:16 AM | [Ignore Me] #18 | ||
Corporal
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Kill cams are only valid if:
A) They show a replay of the enemy players view as the kill took place. B) They can be skipped. The idea of showing the enemy players current location for a few seconds, aka the battlefield killcam, is stunningly lame. Full disclosure, I <3 BF3. |
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2012-01-31, 02:30 AM | [Ignore Me] #19 | ||
Private
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If its going to be a feature in-game, then let it be an option such that you can only see the kill cam if you let others see you when you kill them. If you disable kill cam you cannot see kill cam when someone kills you (instead you see the map) and they cannot see you when you kill them.
I think that should cater to old school PS player and the new ppl. |
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2012-01-31, 02:53 AM | [Ignore Me] #20 | ||
Lieutenant General
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Killing the game is exagerated.
That said, I don't have a need to see the enemy's positioning. But then I'm thinking of would I want to be seen after I made a kill? It depends on the situation and your options to move and relocate, but depending on the amount of cover present, you don't want to give people your assault plan and position as a cloaker and I can imagine the same goes for snipers. Having people figure out where the hell I was and what I was doing is a fun element of the game. On top of that, I'm going to encounter the same people for years. I don't want them to know my moves from the first encounter onward. Let them learn and adapt. Hit indicators containing directional information is enough for me. Last edited by Figment; 2012-01-31 at 02:54 AM. |
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2012-01-31, 03:39 AM | [Ignore Me] #22 | ||
Kill the kill-cam
Not a fan of them myself
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-01-31, 04:35 AM | [Ignore Me] #25 | |||
Sergeant
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2012-01-31, 04:58 AM | [Ignore Me] #26 | ||
Staff Sergeant
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i do not like it either.
in bfbc2 nobody likes it. on the other side this is not bf or cod if you are really good you may not be spotted by killcam.(your victim might only see part of the background behind you,that could be everywhere) Also this is not bf, killcam may be a problem if you are lonesniping on a hill or camping as infil but who cares if you are spotted as infantry or vehicle...most of the time you are with more other people that can engage any sucker targeting you and healing you. And most of the time in PS1 it was hard to sneak as a platoon,you can't hide 50-100 pissed soldiers moving along with vehicles, escort and supports. in the end the crowd is your shield. but we'll see ingame... |
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2012-01-31, 05:10 AM | [Ignore Me] #27 | |||||
Colonel
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But assuming I'm in that situation.. -I know he knows my location when I killed him. -I can assume he has some good ideas about my probable target. If its some tower, he would know that I was heading for the console. -I can assume he will be coming after me to prevent that/get revenge.
There is more than one way to do kill cams. Some point your camera towards the enemy that killed you. I believe BF2 did this. TF2 does it as well. Others show you in the process of dying. Still others show the point of view of the enemy killing you. Still others just show the enemy after having killed you. |
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2012-01-31, 05:33 AM | [Ignore Me] #29 | ||
First Lieutenant
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My thoughts echo that of many ppl who've already posted. We don't know the specifics of its implementation. But I most likely won't like it - I just don't know yet to what extent...
Generally-speaking I'm not a fan of giving ppl free intel like that without having to put some efforts towards achieving it. IMO the location of enemies shouldn't just be handed to you. If you want to know the location of the person who killed you and you didn't see or pay attention to the hit location indicators when you were getting shot, the sound of the enemy's weapon getting fired, or the tracers whizzing by you, then you should have to go back to the general area where you got killed and look for the guy. This especially important for anybody who works away from the meat grinder. Whether you're sniping on the edges of the zerg, backhacking and otherwise causing disruption behind enemy lines, or cleaning up your own back yard, you will often run into situations where there are only a handful of players around, and knowing the location of your killer could make the difference in a mission's success or failure. Even in PS2 where the number of players will presumably be in the thousands. Last edited by Erendil; 2012-01-31 at 05:34 AM. |
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