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Old 2003-01-06, 11:28 PM   [Ignore Me] #31
IAmButAPawn
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Squads are going to be 10.
Galaxy passenger capacity = 6 grunts, 2 maxes and a buggy with 2 people.
It would be ridiculous to not be able to transport a full squad in the largest vehicle.
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Old 2003-01-06, 11:32 PM   [Ignore Me] #32
Airlift
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By those numbers, the pilot and three gunners will be left out at the very least.
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Old 2003-01-06, 11:34 PM   [Ignore Me] #33
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Originally posted by IAmButAPawn
Squads are going to be 10.
Galaxy passenger capacity = 6 grunts, 2 maxes and a buggy with 2 people.
It would be ridiculous to not be able to transport a full squad in the largest vehicle.
Total capacity for a galaxy is actually up to 15. 1 pilot, 3 gunners, 6 passangers, 2 Max and a small vehicle which can hold 2 or 3 people depending on the vehicle.
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Old 2003-01-07, 01:08 AM   [Ignore Me] #34
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Ok, I'm thinking like this.. You have 3 squads to a platoon. I'm going to set one aside for later and try to fill up 2 galaxies. If I can put 15 people in a squad, that means 1 galaxy = 1 squad, easy as pie, and the leftover squad will go into mosquitos and reavers for cover. That is a good operational group, and would be relatively simple to manage.

On the other hand, if a squad is 10 (and I'm afraid it is), it would be 1 squad in each galaxy plus each crew of 4, meaning that I could either put a third person in each buggy (for that one 3 man buggy) or field an entire 2 aircraft for cover and support. Now, if you forego the 2 man buggy and only carry lightnings or light buggies you can field a total of 4 reavers/mosquitos. That is marginally workable for covering two transports, but it is far from ideal.

So from an airbourne perspective, it means the difference between struggling with the squad system or having room to spare.
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Old 2003-01-07, 07:40 AM   [Ignore Me] #35
eMaGyN
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Originally posted by SmokeJumper
"The XXXX facility has been hacked"
I'll be in charge of the XXXX facility

rawr

/me cracks da whip


eMa
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Old 2003-01-08, 01:57 AM   [Ignore Me] #36
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A dev thinks I rock.

Pardon me while I go into a savagely geeky fanboy freakout.

and so on and so forth


Okay... now that that's out of my system, let's see if we can't disect some of the things SJ said.


P.S., If there are three squads taking over a base, they should probably join together as a platoon so they can all get CEP and BEP. I can't help you beyond three squads, but platoons are useful for that number of squads and below.
Platoons share both CEP and BEP. That's new. Now we don't know if it's the same as the inter-squad sharing.

From what I've read, squads essentially multiply the total amount of BEP from a given kill. Rather than 1 person getting 100 BEP (or whatever), 10 people get that same 100 BEP. If I'm right (and I generally am. Remember, I rock ) then there's no reason NOT to be in a squad, and the bigger the better. This encourages people to get together in groups, the beginnings of teamwork.

I wouldn't be suprised to find that sharing across a platoon is reduced to some degree. Otherwise there is very little difference between a platoon and a Really Big squad (with 3 commanders).

Thus endeth the wild conjecture.

2) Defense is cool. But you're right...I don't think we'll see much in the way of static defense
SJ thinks I rock. This is actually the second time He has responded to something I've posted like this. Sadly, they're both covering basically the same subject (CEP coming only from capping, and issues it may cause). I don't think I'm nearly as cool as I think I am.

By the way...nice eye for tactics assigning someone to the spawn tubes to keep defenders from respawning there. It's suprisingly difficult to do, but a good tactic
SJ thinks I rock. Is anyone actually laughing at this stuff? Is this thing on?

Actually, I was thinking more along the lines of camping the hall(s) outside the spawning champer, with all manner of deadly mayhem. The more MAXes the merrier. Throw in a couple medic/engineer types to keep the heavies healthy and happy, and away you go. Maybe an advanced hacker to swipe a nearby inventor terminal too. Keep everyone in ammo (and med packs and engineer/medic reload thingies). A medical terminal wouldn't hurt either.

I don't expect too many people would be willing to stick their heads out into the hall when a couple Pounder MAXes are locked down at either end of the hall, ready to fill the entire passage with SCREAMING DEATH!!!



And with a handy inventory terminal, they can pretty much fire continuously, not needing to worry about running out of ammo. That'd put a dampener on anyone even remotely interested in going out that door.

So all you have to do is wait for those 15 minutes to tick away, and keep out the reinforcements. I'd expect just a few drop pods to show up. Just a few... DOZEN. So those anti-reinforcement guys had better be riding in some pretty heavy duty stuff. Reavers, tanks (MBT or Lightening), that sort of thing. And a couple skeeters wouldn't hurt either. It's nice to have grunts show up on radar.

So in conclusion: SJ thinks I rock.

This is funny stuff here! (crickets chirp in the background). I can hear you breathing!
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Old 2003-01-08, 07:49 AM   [Ignore Me] #37
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Old 2003-01-08, 08:01 AM   [Ignore Me] #38
�io
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Originally posted by {{eMaGyN}}
I'll be in charge of the XXXX facility

rawr

/me cracks da whip


eMa



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Old 2003-01-08, 10:35 AM   [Ignore Me] #39
Tobias
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What about laying mines in the spawning room,that would be fun.
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Old 2003-01-08, 11:22 AM   [Ignore Me] #40
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I'm pretty sure you can only lay mines in a friendly SOI. So no mining the enemy spawn chamber. Or I would, believe me.
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Old 2003-01-08, 12:36 PM   [Ignore Me] #41
Airlift
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I didn't think you could use inventory terminals in a base that is not controlled by your empire...
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Old 2003-01-08, 03:59 PM   [Ignore Me] #42
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I thought that someone with Advanced Hacking could turn the terminal to your side and make it usable? Maybe I'm wrong
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Old 2003-01-08, 04:01 PM   [Ignore Me] #43
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I've never head of anyhitng like that...Could happen though even though tot ake over a terminal wouldn't they ened to control the base as well?
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Old 2003-01-08, 04:07 PM   [Ignore Me] #44
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Originally posted by Sputty
I've never head of anything like that...Could happen though even though to take over a terminal wouldn't they ened to control the base as well?
Not exactly sure what you're trying to say there... a little proof-reading please.

I think this will answer your question though. From this very site, follow the "Cerifications" link from the side bar:

Advanced Hacking
Like Hacking, but also allows the use of enemy-held equipment terminals, air vehicle terminals and ground vehicle terminals.

Lots of good stuff floating around PSU.
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Old 2003-01-08, 04:32 PM   [Ignore Me] #45
Tobias
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Bah! But NapalmEnima you cant expect us to go and read info about the game! We would have to many informed posts. And we all know the worst thing in the world is a post with a little bit of information.
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