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2012-04-11, 01:49 PM | [Ignore Me] #3 | |||
Staff Sergeant
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For clarification does this mean while we can earn resources in game for capture and control, some of those items the resources unlock for use can only be obtained through purchase in the "cash store"? I personally hope that if this is a true statement and some "Power adding items" will only be available via R/L cash purchase that SOE can avoid the slippery slope of this being the 800lb Gorilla we have been talking about and Higby has professed won't be a "Pay for Power" scenario. I am keeping my fingers crossed on this one and wait to see what actually transpires in beta before I really pass much more judgement on this issue. |
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2012-04-11, 01:58 PM | [Ignore Me] #4 | |||
there will be no other ingame window where you only use ressources as a seperate system in the gdc footage is a view of this store. although it´s filled with placeholder weapons of all factions in this video, you can clearly see that each item has 2 pricetacks. so one will represent ingame ressources, and the other price is the cash alternative
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-04-11 at 02:01 PM. |
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2012-04-10, 09:08 PM | [Ignore Me] #5 | |||
Colonel
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Maybe.. Somehow 'Pay 2 Win' magically becomes far more acceptable once the purchase is labeled a 'subscription' instead of 'item store', as witnessed by the near universal approval of 'fodderside'. Last edited by CutterJohn; 2012-04-10 at 09:10 PM. |
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2012-04-11, 06:19 AM | [Ignore Me] #6 | ||
Captain
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Unless your working with SOE on how things are going to be set up, we shouldnt speculate on how there going to work out the pay system. We will only be sitting on this site pulling our hair out. I mean i understand the producers, artist and desiner interviews show this friendly happy go lucky group of guys talking about a F2P game, but when it comes down to it, SOE is all about making money. Lets keep it real, it cost money to do all the things that are required to make a good game. And like they said in one of the interviews, there intent is to offer more than one way to pay for PS2, weather it be monthly, item based or selling cosmetic stuff in the stores. SOE is going to try to get there money's worth. Me I hope they give a monthly payment option, I would prefer it that way, because to me thats a positive way of making money instead of sitting back hoping someone buys purple camo for there tank and a reflex site for there weapons. I just hope that when they do come out with a final set of rules for paying for stuff on planetside its plain and straight forward. I dont want to see this monthly payment players have this and this, but still have to fork over more cash just to get this and that. Well how ever they set it up i hope its doesnt turn into a pay to win type of system cause then, Ill just stick with BF3.
Last edited by Qwan; 2012-04-11 at 06:21 AM. |
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2012-04-11, 06:41 AM | [Ignore Me] #7 | ||
Colonel
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APB has it so that in addition to everything else you get with monthly premium, you also get 20% off the cash shop items, including the next premiums. So basically you only need to buy one full price premium and as long as you buy more before it runs out, you always get it at 20% discount.
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2012-04-11, 06:47 AM | [Ignore Me] #8 | |||
Colonel
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2012-04-11, 07:59 AM | [Ignore Me] #10 | ||
Private
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While great that the power adding and playstyle items are available for ingame resources (though for the playstyle items it really depends on how high the resource cost is), I'm still very much an opponent to the existence of items like resource/xp boosts. In a game like PS2 players prepared to pay for those (continually) will create an advantage over those who are not. Take for example an outfit of which every member permanently uses resource/xp boosts. This outfit will be ahead on the power curve due to an advantage in their cert diversity (initially though, as this will eventually water down), access to more vehicles (more resources) and power adding items.
Now one can argue that if people are willing to pay for it, they 'deserve' the advantage. But in my opinion it is against the spirit of a game like PS2 where people are meant to be judged on their skill and faction balance can be precarious. Still I could be overreacting so I'll reserve final judgement for release (and after), but I have seen some PvP heavy games where seemingly small purchasable advantages did have a large overall impact. |
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2012-04-11, 08:38 AM | [Ignore Me] #11 | |||
the xp bonus is no problem, because xp doesn´t equal power like in mmo rpgs where a level1 cannot even hit a level 40 char. and since there are new players coming to the game all the time, there will always be some with more diversity and some newer players with less. so it´s no difference. you know, the other player may have more certs and sidegrades unlocked, but does it matter if he got them from playing longer than you or from buying an xp bonus?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-11, 09:39 AM | [Ignore Me] #12 | |||
Colonel
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As it is, I think pulling vehicles draws from an empire's resources, while personal upgrades, sidegrades, unlocks etc. draw from personal resources? Still, it seems the basic vehicles/classes will be immediately available, if not very quickly accessible, so assuming the sidegrades are sidegrades and not upgrades, then an XP boost will simply buy them variety, not power. |
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2012-04-11, 07:51 AM | [Ignore Me] #15 | ||
Colonel
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Right, but I'm kind of hoping the game will be good enough that all of the guys there at day 1 will still be playing 3+ years out. Once they've bought everything, how do they continue to pay their share of the server overhead?
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