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Old 2013-03-12, 08:10 PM   [Ignore Me] #1
Hamma
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GU04 Inbound Tomorrow [Updated]



Updated: GU04 Incoming

Originally Posted by Higby
Hey all –

We’re currently set to release GU04 tomorrow morning at 6am PST.As always there is a chance that some issues could be found in the next few hours that would cause us to delay the update, but as of right now it’s looking like a “GO”.

GU04 is one of our biggest updates so far on Planetside 2 (seriously, the patch notes doc is 9 pages long!) and will have a huge number of new additions, game tuning and bug fixes including highlights like:
  • A brand new VR Training area, a place to try out every weapon, cert and vehicle in the game risk free
  • Flash Update which brings a new rumble seat, wraith module and the new S12 Renegade shotgun
  • New Respawn / Map interface
  • New drag-and-drop functionality on the platoon management window
  • Balancing of reserve ammo on infantry weapons
  • Tuning of AOE damage
  • Increased rewards for vehicle destruction
  • All new tower ground floor design
  • Warpgate rotations
  • Increases to passive cert gain for members as well as new member status panel
  • TONS o’ bug fixes

There are a couple notable features that are not on the list that I want to give an update on:
  • The Account Level Unlocks are extremely complex and important feature – the most popular feature we’ve had on the Roadmap thus far. Obviously it is a feature that is critical for us to get absolutely right. The potential for any changes to the how our player inventory system works to cause problems with your hard earned items means that we’re being exceptionally cautious with the rollout. Our plan right now is to release the Account Level Unlocks feature 1 week from GU04 release as long as we don’t run into any major hiccups in testing. We know you’ve been waiting for this feature and we’re sorry for the delay, but we hope that you understand the reasons for being cautious here.
  • We are still working on tuning and balancing for Empire Specific Rocket Launchers and don’t feel comfortable unlocking them quite yet, as soon as we feel like they’re ready to go we’ll be putting them up for you guys.

We’re really excited to get GU04 out to you guys and we’re confident the wait has been worth it!
http://forums.station.sony.com/ps2/i...update.103246/
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Last edited by Hamma; 2013-03-12 at 09:10 PM.
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Old 2013-03-12, 08:20 PM   [Ignore Me] #2
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Re: GU04 Possibly Inbound for Tomorrow


I hope so. I just hope the no damage bug gets fixed with the update. It's killing me to restart the game every 10 minutes.
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Old 2013-03-12, 08:30 PM   [Ignore Me] #3
Ghoest9
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Re: GU04 Possibly Inbound for Tomorrow


i hope they fix that turrets are immune to C4.
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Old 2013-03-12, 08:35 PM   [Ignore Me] #4
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Re: GU04 Possibly Inbound for Tomorrow


Here's to hoping all goes well! *raises beer then chugs*

Oh wait, I was going to play tonight, better ease up on the spirits intake.
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Old 2013-03-12, 08:47 PM   [Ignore Me] #5
DirtyBird
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Re: GU04 Possibly Inbound for Tomorrow


1am 14th March 2013 (Melbourne EST, UTC +11)
3am 14th March 2013 (Auckland NZDT, UTC +13)
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Old 2013-03-12, 09:11 PM   [Ignore Me] #6
Hamma
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Re: GU04 Possibly Inbound Tomorrow [Updated]


Updated OP with more info from Higby
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Old 2013-03-12, 09:14 PM   [Ignore Me] #7
OctavianAXFive
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Re: GU04 Inbound Tomorrow [Updated]


Can we see the patch notes doc? Pretty please?

How about another teaser on the rush-lane system? A screenshot of the southwest warpgate perhaps? No?

Okay this'll do.
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Old 2013-03-12, 09:16 PM   [Ignore Me] #8
ThatGoatGuy
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Re: GU04 Inbound Tomorrow [Updated]


>Delayed faction specific launchers
*Disappointed*
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Old 2013-03-12, 09:28 PM   [Ignore Me] #9
Bocheezu
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Re: GU04 Inbound Tomorrow [Updated]


new S12 Renegade shotgun
Is this the better pump-action shotgun, to continue the "release the shitty one first and the better one two weeks later so everyone buys both" business plan?
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Old 2013-03-12, 09:52 PM   [Ignore Me] #10
Dragonskin
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Re: GU04 Possibly Inbound Tomorrow [Updated]


Originally Posted by Hamma View Post
Updated OP with more info from Higby
Thanks Higby for further expanding on why key features are being delayed. Appreciate the effort you guys are going to on this and also nice to see that the launchers were held back for more balancing.

Sadly though my drive to play lies on the account wide unlocks since I have like $60 of common pool stuff I am dying to use. I guess I will play Crysis 3 for a week and come back for my account unlocks on my TR. Well... probably try out the VR Training room and maybe a few things during the week. Damn game being so freaking addictive.....

Originally Posted by Bocheezu View Post
Is this the better pump-action shotgun, to continue the "release the shitty one first and the better one two weeks later so everyone buys both" business plan?
Fairly sure the new Renegade shotgun is the attachment for the Flash they have been talking about. The flash gets 3 things this patch. Rumble seat, wraith module for infiltrators and the renegade shotgun attachment.

Last edited by Dragonskin; 2013-03-12 at 09:54 PM.
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Old 2013-03-12, 10:12 PM   [Ignore Me] #11
Goldoche
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Re: GU04 Inbound Tomorrow [Updated]


Must. See. Patch notes.
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Old 2013-03-12, 10:51 PM   [Ignore Me] #12
Chewy
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Re: GU04 Inbound Tomorrow [Updated]


Yeah, just in time for me to start babysitting my just out of hospital Mawmaw (grandmother).

(She will ALWAYS some first over a game because it's my mawmaw and fuck any who disagrees with that. Just saying that this is going to nag me ALL DAMNED DAY.)
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Old 2013-03-13, 12:15 AM   [Ignore Me] #13
Micro
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Everything we want delayed... :banghead:
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Old 2013-03-13, 12:20 AM   [Ignore Me] #14
Skarn
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Re: GU04 Inbound Tomorrow [Updated]


Balancing of reserve ammo on infantry weapons
wait... WHAT! Infantry ammo nerf?

Last edited by Skarn; 2013-03-13 at 12:31 AM.
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Old 2013-03-13, 12:32 AM   [Ignore Me] #15
DeltaGun
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Re: GU04 Inbound Tomorrow [Updated]


Originally Posted by Skarn View Post
wait... WHAT! Infantry ammo nerf?
He's gotta be referring to the fact that weapons with less ammo per magazine carry less ammo total. More realistically and reasonably from a balance perspective, you should be able to carry more magazines if each one is smaller.
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