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Old 2012-05-29, 02:05 PM   [Ignore Me] #76
capiqu
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Re: T-Ray Prowler Test Drive


More Video!!!
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Click here to go to the next VIP post in this thread.   Old 2012-05-29, 03:31 PM   [Ignore Me] #77
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Re: T-Ray Prowler Test Drive


Is there a switch to turn off the headlights/taillights?

Rather drive by moonlight and not have giant beacons saying "hey, right here! there's a tank RIGHT HERE!"

Edit: I do understand moonless nights may be too dark to effectively drive and I may need headlights, but still, prefer not to use them unless necessary. Unless they provide some tactical advantage like tac lights did in BF3 with blinding. Might be good for intimidation if you have a lot of tanks all with headlights going. If the headlights help offset the light so its harder to see what is behind them then they may also serve to help mask other troops with the tanks. That could all be goodness.
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Old 2012-05-29, 03:49 PM   [Ignore Me] #78
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Re: T-Ray Prowler Test Drive


Originally Posted by Malorn View Post
Is there a switch to turn off the headlights/taillights?

Rather drive by moonlight and not have giant beacons saying "hey, right here! there's a tank RIGHT HERE!"

Edit: I do understand moonless nights may be too dark to effectively drive and I may need headlights, but still, prefer not to use them unless necessary. Unless they provide some tactical advantage like tac lights did in BF3 with blinding. Might be good for intimidation if you have a lot of tanks all with headlights going. If the headlights help offset the light so its harder to see what is behind them then they may also serve to help mask other troops with the tanks. That could all be goodness.
That would make a great opening scene for a trailer.

NC Sunderer is out on patrol and stops when a Prowler turns on its headlights close by. AV troops pile out of the Sunderer and take defensive positions. Then a second Prowler puts on its lights. Then a third, and a fourth, all the way up to 10.

Cue barrage.
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Old 2012-05-29, 04:07 PM   [Ignore Me] #79
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Re: T-Ray Prowler Test Drive


Originally Posted by Malorn View Post
Is there a switch to turn off the headlights/taillights?

Rather drive by moonlight and not have giant beacons saying "hey, right here! there's a tank RIGHT HERE!"

Edit: I do understand moonless nights may be too dark to effectively drive and I may need headlights, but still, prefer not to use them unless necessary. Unless they provide some tactical advantage like tac lights did in BF3 with blinding. Might be good for intimidation if you have a lot of tanks all with headlights going. If the headlights help offset the light so its harder to see what is behind them then they may also serve to help mask other troops with the tanks. That could all be goodness.
Minefields.
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Old 2012-05-29, 04:09 PM   [Ignore Me] #80
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Re: T-Ray Prowler Test Drive


Honey, I'm home.
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Old 2012-05-29, 04:12 PM   [Ignore Me] #81
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Re: T-Ray Prowler Test Drive


Originally Posted by Malorn View Post
Is there a switch to turn off the headlights/taillights?
Originally Posted by T-Ray View Post
yes
1
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Old 2012-05-29, 04:35 PM   [Ignore Me] #82
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Re: T-Ray Prowler Test Drive


ZE TURRET! IT DOES NOTHING!

Seriously though, that thing is a beast! love it!
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Old 2012-05-29, 07:17 PM   [Ignore Me] #83
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Re: T-Ray Prowler Test Drive


Originally Posted by Malorn View Post
Is there a switch to turn off the headlights/taillights?
Yep they can be toggled - I think T-Ray mentioned it earlier in the thread
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Old 2012-05-29, 07:21 PM   [Ignore Me] #84
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Re: T-Ray Prowler Test Drive


Originally Posted by Hamma View Post
Yep they can be toggled - I think T-Ray mentioned it earlier in the thread
Awesome! Now we just need to line up a load of tanks along a cliff top facing a base and then co-ordinate it so all headlights are turned on at once!

Anyone in the base would pee themselves!
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This is the last VIP post in this thread.   Old 2012-05-29, 07:49 PM   [Ignore Me] #85
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Re: T-Ray Prowler Test Drive


Originally Posted by Hamma View Post
Yep they can be toggled - I think T-Ray mentioned it earlier in the thread
Sorry I should have read the dev posts first. I'm only just now emerging from my Diablo 3 binge and catching up on Planetside 2 happenings. It only distracted me from the PS2 wait for about two weeks. Now I'm back to wanting more PS2.

Love the reveals over the past couple weeks.
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Old 2012-05-29, 11:09 PM   [Ignore Me] #86
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Cash shop item idea:

Night drive lights and cat eyes. Just so the column can see the tank directly in front. In fact plz make cat eyes for soldiers too.

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Old 2012-05-30, 03:44 AM   [Ignore Me] #87
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Re: T-Ray Prowler Test Drive


First post for me on this forum.

It's a beautiful clip. First few seconds were incredibly real to me. Graininess et al.

It seems to me that one slight detractor from realism in the clip is that, when the tank turns, it does so along its central vertical axis. It is a track-based vehicle so, when turning, our eyes expect one track to hold still/decelerate relative to the other track, thus causing the vehicle to turn; we do not expect it to turn along its central axis.

This, I believe, would impart a portion of the sense of "momentum" mentioned earlier in the thread.

Regarding the turret's momentum, I think we expect a certain slight jerkiness when the turret begins or ends rotation: Newton's first and all that. Maybe this bit of turret realism might be overkill for the game, though.

***edit***

I just checked and each track's width is approximately 1/5 of the entire vehicle's width, so moving the rotational axis to the rightmost/leftmost 1/10 of the vehicle's width would put the rotations right about the midlines of their respective tracks.
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