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PSU: Warning! Do not point it directly at your eyes
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2012-01-06, 05:17 PM | [Ignore Me] #61 | |||
Corporal
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2012-01-06, 05:21 PM | [Ignore Me] #63 | |||
Colonel
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When anyone can just as easily "lol 3 shot spray" you to death, the skilled people are those who get the kills without dying themselves. In low TTK games it's more about reactions, twitch aiming, cover, location and even teamwork. I'm not saying that the "non quake games" require less skill, but to imply that tracking a target is the only thing that requires skill in gaming is wrong too.
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2012-01-06, 05:21 PM | [Ignore Me] #64 | |||
Major General
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I think having a high TTK in PS2 is going to be necessary because of ping issues and just that there are so many people in a battle. I think games like brink, Global agenda and The agency have acceptable TTK times for an MMO, they also require more teamwork since people live longer and you can call targets and focus fire, which maybe the case for MAXES. Last edited by SKYeXile; 2012-01-06 at 05:23 PM. |
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2012-01-06, 05:25 PM | [Ignore Me] #65 | ||
Colonel
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Brink also has a pretty decent example of how weapons can be different. There are weapons that can and should be fired outside ironsights and weapons that pretty much require aiming down sights.
It's basically the "MA weapons" of planetside if we look at equivalents that require ADSing in Brink, while both the "light" and "heavy" end of weaponry (SMGs/shotties and like the big ass heavy minigun in Brink) that can and pretty much need to be fired without ADS. That said, Brink could have a really low TTK when aiming for the head.
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2012-01-06, 05:26 PM | [Ignore Me] #67 | |||
Contributor Major
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I think Planetside should use it but you should be penalized enough to where you aren't using it for spray and pray type combat that is the mainstay of the game. It should be used as an attempt to pick off someone over a distance however, much like the bullpup and the 552 from counterstrike, but without the zoom and scope. Last edited by ArmedZealot; 2012-01-06 at 05:28 PM. |
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2012-01-06, 05:27 PM | [Ignore Me] #68 | |||
Major General
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2012-01-06, 05:33 PM | [Ignore Me] #70 | |||
Corporal
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2012-01-06, 05:44 PM | [Ignore Me] #72 | |||||
First Lieutenant
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I chose that CoD2 footage just to refute peoples' claims that ADS will automatically make combat slower or somehow less skillful than it was in PS1. I'm not saying "make ADS just like it was in PS2" because as much as I loved CoD2, ADS in that game definitely had its problems (like quick/jump scoping). I agree that the ADS shown in that PS2 footage needs some work, too. Like you said, instant ADS is IMO almost as bad as no ADS at all. You'll also notice that the firer has almost no recoil at all while using ironsights - another bad game mechanic. And a slower movement speed does make sense, but it shouldn't be reduced to a slow crawl.
I don't want ppl to have to use ironsights 24/7 either. I don't want either tactic to be forced down our throats. Both playstyles need to be viable choices IMO.
Agreed. Quake and the like focus more on dodging ability whilst keeping your CoF on target for extended periods. CoD/BF, etc rely more on quick reflexes, putting your crosshairs on target immediately and rapidly and precisely moving your reticle from target to target, outflanking your opponents and setting up ambushes, etc. Both game types require a lot of "skill" in order to truly excel. They're just slightly different skillsets. |
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2012-01-06, 07:10 PM | [Ignore Me] #73 | ||
Staff Sergeant
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I don't care much for iron sights, would prefer not to have them frankly. I have yet to find iron sights more fun or interesting since I first encountered them in online play in America's Army (I think) way back. I felt PS1 did well enough with the shooting system, it was fun and did not hamper gameplay in any way that I could detect.
I don't want too much realism in the shooting aspect of games because, let's be honest, shooting in real life is not *that* fun. I think this argument is moot tho, the devs clearly intend to have iron sights and I don't expect them to change at this point. |
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2012-01-06, 07:22 PM | [Ignore Me] #74 | ||
I say yes for iron sights for immersion/realistic reasons. In reality, you can't expect to make an accurate shot from far range by shooting from the hip. With real guns, that's what you do - you look through the iron sights. To improve the FPS feel/experience, modern FPSs took this direction. I've been playing BF3 recently and I have no regrets.
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2012-01-06, 08:49 PM | [Ignore Me] #75 | ||
Private
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Honestly it will really depend on how the developers go about implementing them. There are a lot of sentiments here that I agree with on both sides, yes it slows down combat, it does add to immersion, if done improperly it will end up with everybody in iron sights constantly. However until we really see how the developers actually end up going about them in the game we really shouldn't be judging them quite so harshly. There certainly are a lot of situations that can screw it up, and I'm sure its challenging to find a balance between iron sights and hip fire, but until the game comes out and we see how they implemented the iron sights there really isn't much to say on whether they belong in planetside 2 or not.
Its all about implementation, if they implement the iron sights correctly to maintain a good balance between using the sights or firing from the hip then I say hell yes let them stay as I do like having ironsights myself. But if the opposite is true in that you need to constantly be using them in order to get a kill I would say remove them as that is not planetside. |
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