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2012-05-17, 12:39 PM | [Ignore Me] #31 | ||
Brigadier General
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But the caves looked ridiculous with that whole confusing spider web mess of ziplines. I don't want to ugly up these beautiful bases with lines criss-crossing all over the place. Also, having them be jump pads instead of teleporters makes you vulnerable so there is a risk/reward. Jump pads are a far more elegant solution to the issue of traveling across these huge bases.
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2012-05-17, 12:46 PM | [Ignore Me] #33 | |||
PSU Staff
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2012-05-17, 12:56 PM | [Ignore Me] #39 | ||
Captain
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I'm not really digging the whole jump pad thing but I do understand why they're being included. These bases are gigantic and infantry needs to be able to mobilize quickly to defend them. While I think the game could do without them I would rather have this as opposed to zip lines or teleporters. I do admit that they are going to be great targets for my Scythe.
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2012-05-17, 01:13 PM | [Ignore Me] #40 | ||
in ps1 you could spend a lot of time running around on basewalls. and those bases were small compared to ps2!
it looked like the jump pads are only like a circle transport method just like the teleporters in the sanc. useful to get to the other side of the base more quickly, nothing else. that´s ok as long as there are not too many of them everywhere. would be fun to have a small area with a lot of those things to emulate the zipline chaos we had in the ps1 caves
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-05-17, 01:18 PM | [Ignore Me] #42 | ||
PSU Admin
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I am quite turned off by them to be honest. I don't have a problem with the elevator/lift implementation but being able to just launch between towers? I don't like that at all. If you want to move from one area of the base to the next you should have to actually run there. I hated the caves and I really dislike the thought of this.
PlanetSide should be more tactical. It just adds an un-needed element to the game for the sake of making it faster. |
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2012-05-17, 01:19 PM | [Ignore Me] #43 | |||
Colonel
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2012-05-17, 01:20 PM | [Ignore Me] #44 | ||
radar, so does that mean a non jetpacked player will not be catapulted from one pad to the next? and it will cost falling damage for everyone but light assault?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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