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2012-05-22, 01:45 PM | [Ignore Me] #31 | |||
Sergeant Major
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Wing of Galaxies almost never get intercepted because the Galaxy has such high hit points and armor it takes reavers to take thos things down. Mossie and Wasps as well as allot of MAX AA just dosn't kill it fast enough. Honestly the best counters for say GalGunship is either Vanu Anti Vehicle sniper weapons, Reavers, or BFR with dual AA. Last edited by Marinealver; 2012-05-22 at 01:47 PM. |
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2012-05-22, 02:28 PM | [Ignore Me] #32 | |||
Contributor General
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I can remember doing a double gal drop on a heavily defended AMP Station (with CC on the roof). All we wanted to do was get into the CC and stay there and defend until the rest of the TR arrived like the 7th Cavalry ... it succeeded and we went expelled, despite maxrushes to try to dislodge us. I can also recall doing a gal drops on a Tech Plant (with CC on the roof too) intending to do the same as the above and we would get in, get the hack on but then be slaughtered and the hack taken off. - I count these as sucesses too as even though we were killed the battle was advanced and a stalemate broken. On the other hand there were many times when the gal drop was just slaughter - mostly that's what I see happen in the game today. **Edit - in both the instances above the TR would already be attacking the base but being beaten back by the defenders. If the TR hadn't been there to rapidly reinforce then they would have been abject failures. The gal is there, I suppose to create a temporary and local superiority. Last edited by ringring; 2012-05-22 at 02:34 PM. |
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2012-05-22, 02:30 PM | [Ignore Me] #33 | |||
Lieutenant General
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But they often were successful at taking back command consoles on say tech plants (since tech plants were on the roof). |
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2012-05-22, 02:49 PM | [Ignore Me] #34 | ||
Contributor General
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Also in the old days with people on low-ish BR not everyone had other suitable transport so the platoon had to provide some group transport.
Ideally, in those days and I'd imagine in the early days of PS2 you would want someone with GAL Cert, someone with Tank cert and someone with Sundy cert so that your platoon can respond flexibly and if your gals drops aren't working you can go tanking. The good think about PS1 which I haven't heard mentioned in PS2 was that having certed something you could uncert. So, if you didn't have a gal pilot that day someone could recert for it - similarly for tanks - similarly for Air Cav. I've imagined there would be a recert facility of some kind, perhaps station cash? OTOH, given that when you cert something you have to then spend time 'training' the skill I don't know. |
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2012-05-22, 03:08 PM | [Ignore Me] #35 | ||||
Lieutenant Colonel
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Its just reads more and more like this game is being designed for the Zerg.
. Last edited by MrBloodworth; 2012-05-22 at 03:10 PM. |
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2012-05-22, 09:09 PM | [Ignore Me] #38 | |||
Contributor First Sergeant
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Gotta laugh at the people frothing at the mouth, associating Q&A session write ups with beta release dates.
(BETA is still some time away folks, first to know will be whoever SOE choose to release the info through, probably Smedley/Higby in a games conference or tradeshow). OTOH squads, platoons and missions. Squads, As long as they 10-man and show some alive/dead notification, YAY! Platoons, potentially handy but:-
Inter-outfit plans were usually "we'll attack here, back us up with Air/MAX units plz (or keep the zerg tied up in XXXX base while we rescue a hack)" Missions, could be very cool or painfully useless. They need to be tiered to allow outfit and/or squad only with individual opt in ("I Mr Helpful am doing this mission").. Empire wide missions for global target could be created by automated selection or by popular/nominated command vote. Thats in tandem to the waypoints and battleplans used to draw seamonsters, dragons and galaxy approach paths onto the continent maps with. On a similar note please let there be a minimap thats almost ordinance survey in quality(height gradients, multi colour and clearly marked obstructions) instead of that bland neon blue childs drawing (Alternatively duplicate the SW:ToR mapmaking, which was awesome) Last edited by IMMentat; 2012-05-22 at 09:16 PM. |
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2012-05-23, 12:36 AM | [Ignore Me] #39 | ||
One Important mission could have been, like in planetside 1, to hit enemy home conts in order to drive them away from a certain continent or base. My guess is that there will be no home continents in Planetside 2. Thats unless each empire decides to claim a cont as a home cont. Kind of how all 3 factions claim Oshur as a home cont just because of its better benefits. So I wonder will link continents have an effect on each other .
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