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Old 2013-02-03, 08:13 AM   [Ignore Me] #16
Sir B Smythe
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Re: Update 2 Feedback Thread


Its not only Vannies having problems, just logged in, magrider makes the noise but no actual shots firing, jumped into a tower aa gun and found it made the noise but the reaver hovering 30m away took no damage and I had to jump out of the turret. I logged off. Game is broke, end of.
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Old 2013-02-03, 08:16 AM   [Ignore Me] #17
Whiteagle
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Re: Update 2 Feedback Thread


Originally Posted by Chewy View Post
Is anyone else getting their asses kicked inside of the new small spawn room?

We where holding back a VS push and a lot of us kept taking damage inside of the spawn room. Granted I knew of HE being able to pass a few walls, but the entire spawn room was getting peppered from the inside. Even the terminals got destroyed a few times over. I just couldn't get shield regen at times. Never had this happen before. Maybe the new roofs and shield doors have leaky seals.
If you think that's something, I lost a Mossy to "Restricted Area" damage after I tried to land on an enemy spawn building...

...And you are seriously going to take SMG's away from Infiltrators now?

Should we just give them foam nerf bats as well, since two hit quick-knife kills are "ZOMG OP!!!"
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Old 2013-02-03, 08:58 AM   [Ignore Me] #18
Canaris
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Re: Update 2 Feedback Thread


Well first off my biggest gripe for game enjoyment stems from FPS has taking a nose dive I'm now jumping between 10 & 30 in combat (I have a nvidia 690gfx and a i7 3.5Ghz x4 proccessor so it ain't my hardware to blame) also infantry render distance is even worse now. Enemy was 10 meters away and not rendering.

All last night most of the complaints from pver 70 of my fellow BRTD members was how bad the game was preforming.

The rest was from the really stupid new UI colours for friendly/enemy bases. Those are horrible.
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Old 2013-02-03, 09:00 AM   [Ignore Me] #19
PredatorFour
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Re: Update 2 Feedback Thread


There was times today where i was directly behind a reaver and my turbo laser wasnt registering hits, so had to switch to pods instead. Bizarrely, the laser would start working again. The lightning is majorly bugged on miller, no projectile!

I agree with canaris's complaint about rendering being worse now, i noticed that at times today

Last edited by PredatorFour; 2013-02-03 at 09:03 AM.
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Old 2013-02-03, 11:02 AM   [Ignore Me] #20
SeraphC
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Re: Update 2 Feedback Thread


Positive
-New defences/spawn buildings. These are awesome, make your average outpost actually defensible and can really cause some awesome, prolonged fights. Due to the bugs it still remains to be seen how they handle large vehicle columns.

-Render distance improved?

-Continent rotation. Lovely to see the rest of the map. Though it does mean I have to see more Vanu now. I hate them oh so very much.



Negative
-More defensible bases, less captures, longer siege means a huge drop in experience due to a drop in the amount of capture bonuses one gets. It's too early to tell if this will persist, but if it does we will need some kind of compensation.

-Tank bugs. Lag. Old UI colors not default.

-Infiltrators. The new guns on them are too powerful. They show up out of no where, drop 2 guys and move on. With relative impunity. I don't know why you listened to the 3 people who though Infiltrators were underpowered anyway.
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Old 2013-02-04, 12:54 AM   [Ignore Me] #21
Mordelicius
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Re: Update 2 Feedback Thread


Does anyone else notice, The Crown is no longer THE only place to be for a best fights since GU#2? Not that the Crown itself lost luster, but there are more alternatives than ever before.

Big fights can pop up anywhere when the skirmish is protracted and there's escalation of forces and reinforcements
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