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View Poll Results: Most broken things from PlanetSide 1 | |||
BFR's !!!!!!!! | 26 | 68.42% | |
Interlinks | 6 | 15.79% | |
MAX Units | 5 | 13.16% | |
Plasma/Indirect Fire Weapons | 11 | 28.95% | |
AirCav | 11 | 28.95% | |
Multiple Choice Poll. Voters: 38. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-12-20, 12:55 PM | [Ignore Me] #16 | ||
PSU Staff
Wiki Ninja |
I ate AA maxes for breakfast in a reaver. In fact, most of my kills were AA Maxes. All you do is note where they are, come in from a different angle, and kill them. Only way you die is if you get really greedy or there are multiple MAXes in the area. AA Maxes are not a good counter to reavers at all. Only the starfire stands any chance against a reaver because it can jump, but after the reaver armor buff (why?????), the starfire has to reload to get the kill, which makes it reaver bait.
NC AA MAX = LOL free kill TR AA MAX = free kill if it's not locked down and shooting at you. But even if it is, you'll probably kill each other. Last edited by Quovatis; 2011-12-20 at 12:57 PM. |
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2011-12-20, 01:26 PM | [Ignore Me] #17 | ||
Major
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I've said this before, but I believe one of the most game breaking things in the game was the prevalence of towers, mainly how they changed gameplay.
You had these wide open landscapes to fight over, awesome fights in forests, over bridges etc. Instead, almost all the fighting, for the most part, especially nowadays is condensed in these tiny little towers scattered all over the map. It really diminishes the scope of the game when you have these gigantic maps and yet the majority of the action takes place in these little towers. It just makes for boring stale gameplay. It's always the same. One side spamming down, one side spamming up. To make it worse, so many pseudo "killwhores" favored ToDs the best. Don't get me wrong, a ToD here and there is great fun but when it's multiplied to the consistency you see them now, where all the action is based on if you have a tower in the proximity of an enemy base. It's lame, it's really fucking lame and I hate it. The most fun I got out of PS was footzerging with nothing but my Pulsar/Lancer and engaging all enemies I came across and eventually pushing to the next enemy base. Most people regarded footzerging at noobish because it was so much more efficient to pull a Reaver and kill armor or pull a tank and do the same. News of the new "territory control" mechanic really warms my heart. It sounds more like we'll be fighting over vast tracks of land, rather than whoring in a tower so we can stroke at our awesome KDs in a dead game. Everyone wants a good KD, of course. But Jesus Christ, some people go to the ends of the earth to make sure they have one, it sort of dimishes the point of a KD when you're trying so hard to get one. Isn't K/D just a statistic to show your ratio from kills to death? Not an obligation to never die and play like a complete doucheba- Fuck it, too late now, it doesn't matter. But yeah, fuck towers. I guess they aren't really broken per se, but they certainly change the gameplay for the worse. |
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2011-12-20, 02:46 PM | [Ignore Me] #19 | ||
First Lieutenant
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Almost everything in the game could have been changed in some way (minor changes mind you) and the game would have vastly improved. But overall, planetside's layout while fun, is poor. The best example of this is the claustrophobic base layouts.
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2011-12-20, 02:50 PM | [Ignore Me] #20 | |||
Major General
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2011-12-20, 04:25 PM | [Ignore Me] #21 | |||
Brigadier General
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But yeah, the TR Maxes, especially locked down, were easy, except they were compensated by every TR and his mom carrying the Stiker and I never liked sticking around in an area long with a "Lock On" flashing on my screen. As an NC AA Max, I always had to make sure I was on a ridge where I could drop down in 2 directions and keep my head on a swivel. But if I did that, I could chase planes away without ever firing a shot. Just lock on and many will turn and burn. But like you said, if you had multiple AA Maxes, or better yet AA BFRs, then you really could deny a large area to air. So that's why I don't think AirCav was broken. Their counter was just underused. So even though I'll likely be flying mostly, I really want to see much much more AA in Planetside 2. |
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2011-12-21, 03:46 AM | [Ignore Me] #22 | ||
First Lieutenant
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Here's my top 5:
Here's a bunch more in no particular order. None of these are as bad as the top 5 though.
Last edited by Erendil; 2011-12-21 at 07:56 PM. |
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2011-12-22, 05:25 PM | [Ignore Me] #23 | |||
PSU Staff
Wiki Ninja |
The NC AA MAX is the easiest to take out. You get a lock-on warning, and get tracers on the minimap to see exactly where they are. The ROF is so slow that you can AB away and survive. The TR MAX gives neither of those. Skilled sparrow users can time their shield just right to take enough rockets so that it can kill a reaver while it's reloading, but it's hard to do. In any case, there are very few things that are a hard counter to a reaver. Most counters that exist require multiple players. While the reaver is effective at killing everything in the game with one player. It just doesn't make sense. |
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2011-12-22, 07:05 PM | [Ignore Me] #24 | |||
Major General
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Anyway, K/D is a rather meaningless stat, says more about your class and play style rather than skill level. |
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2011-12-22, 07:36 PM | [Ignore Me] #25 | |||
First Lieutenant
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Whether it's Amp vs Amp, Reaver vs Reaver, GGS vs GGS, etc. A test of how unbalanced a piece of equipment might be is how well it does against everything else, not against another piece of the same equipment. So your comments don't really address Quovatis's complaints about the Reaver except to say that it's fairly balanced in air-to-air against Mossies. But then, he is right. So really, what could you say? You're right tho that K/D is a pretty meaningless stat under most circumstances. |
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2011-12-22, 08:12 PM | [Ignore Me] #26 | ||
Colonel
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I would like to see them eliminate all tracking of kills whatsoever.
Making solipsistic killwhoring a nonexistent issue would encourage teamwork. If the majority of players weren't solipsistic killwhores. In which case they will go play some other game that glorifies killwhoring, and avoid Planetside. I mean, let's face it, if people were teamwork-oriented, goal-driven, self-sacrificing types, they would be in the military or somewhere in the real world that rewards that. It isn't like PS players are like the zenith of human evolution or anything, so I guess in order to make money, you have to appeal to the killwhores.
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Bagger 288 |
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2011-12-22, 09:09 PM | [Ignore Me] #27 | |||
First Lieutenant
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2011-12-23, 08:39 AM | [Ignore Me] #28 | ||
Major General
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Kill stats are something that's fun for the players. No reason to remove them. However, let's add other performance stats to the pool and make them more desired then the kill stats. Stats that are related to the team work aspects of the game such as daily battlefield victories for each empire, outfit/squad/platoons, etc.
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2011-12-23, 06:52 PM | [Ignore Me] #29 | ||
Colonel
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Not being punished by having lower XP for a capture when running back and forth with the AMS/whatever they use in PS2 would be a bonus, too.
Guys in the base getting 5,000 XP for a capture, and the only guy running AMSes back and forth, without whom they would have lost the assault: 2,000 XP, or 943, or something. Go teamwork! And they wondered why it took me so long to make CR5. I was running back to the base to get more AMSes, quite often, so my CEP for captures was laughable.
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Bagger 288 |
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2011-12-23, 07:07 PM | [Ignore Me] #30 | ||
Captain
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I don't see any of the listed voting options as any of the big problems.
big problems to me were; #1 and it is the biggest goddamn problem in the game for the whole 8 years was the damn term bug, there was also a wall hack where you didn't take damage as long as you hugged the wall all the router exploits,the shit you couldn't defend against like the black out bug or doors not being open on your screen but you are being hit by ppl outside the door it was crap like this that were the broken things in PS,the voting list is more about crying about other ppl's playstyles |
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