Originally Posted by Malorn
Volw, i think you're preaching to the choir. We all know PS1 had problems, that's why PS2 isn't just a reskinning.
But from what infromation we have, they appear to have a power difference as part of cert advancement, which is time-based. The reason this thread exists is because we disagree that such a power difference should exist.
We're not claiming equality and any form of advancement will provide advantages over those who have not attained it, even if those advantages are just options.
What we are talking about is that they should not go beyond that and provide reaver specialists with "more durable" and "more maneuverable" reavers just because they specialize in reavers. If the SOE devs really mean they have the option to trade durability for speed and vice versa, then great, that's awesome. But if they are implying a straight bonus (which they cited 15-20% as a number to us), that' snot cool and has bad implications on the game which I've already described in great detail.
If its a misunderstanding it'll get cleared up in time. If it isn't I would like the developers to get the feedback that we don't like that and have sound reasons for not liking it. There is greater risk in assuming it is a misunderstanding and not providing that feedback. The devs lurk here becuase they want our feedback and I think this thread has a wealth of good discussion here for them.
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Ah, I think we misunderstood each other.
You are going to by the '15%-20%' quote, I'm going by the one where they've explained rifles will have an upgrade where more damage will cause higher CoF (or lower RoF? can't find the quote) and I'm deducting, that a character going deep into the tree, while using his strengths will have 15%-20% advantage over the non-specced player.
I'm against numerical bonus (with exception of utility skills) as it's an FPS, after all and pure numerical bonuses are going to make it less diverse. Yet, I wouldn't mind very slight imbalances, say 20% more AP for 10% less speed etc against BR1 player.