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2012-06-27, 02:36 PM | [Ignore Me] #31 | ||
Love slower reload. As it has been stated I agree it makes you take your ammo more seriously. Reloading is a part of the gameplay. It is part of the moment to moment decisions you are making to be an effective player. If you reload in one second then whats they point of even having it in?
I'd love some certs for faster reload time but nothing like slight of hand in COD. Just a very slight reload time decrease for a small advantage.
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2012-06-27, 03:33 PM | [Ignore Me] #33 | ||
First Sergeant
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EDIT: Yeah, I don't want to look like an idiot who keeps bumping so I'll add something. Someone suggested a Bar that appears when you reload and you press the R button at the right time it shortens the reload time. If you press it at the wrong time, the time increases or stays the same. Yay or Nay in your opinion? Last edited by ThermalReaper; 2012-06-27 at 03:35 PM. |
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2012-06-27, 03:44 PM | [Ignore Me] #37 | ||
First Lieutenant
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In an old, old Half-Life mod called Firearms, magazines tracked the ammo left in them. Reloading was a little time consuming, but there was a skill available to greatly enhance it. This game even knew to chamber a round when reloading with an empty barrel.
The thing is, the character never just chucked the magazine, but they didn't track ammo in the traditional fashion. Fire off a few rounds and reload, somewhere through the reload cycle you'll come back to that 16 round magazine you used some time ago. Firearms also had bleed effects, broken legs that needed a splint, etc. Game was way ahead of it's time in terms of "realism." People opted for Counter-Strike simply because it was much easier to get into. However, while I personally found Firearm's reloading system to be pretty cool and thoughtful, for the sake of making the game a FUN FPS for MANY people, like with Counter-Strike I think sticking with the traditional reload mechanics of magically topped off magazines would be for the best. I justify slower reload times with discouraging run and gun gameplay and encouraging picking up weapon certifications that improve one's weapon control, including reload speed. |
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2012-06-27, 03:57 PM | [Ignore Me] #38 | ||
Sergeant
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have a look at the way the guys at interstellar marines are doing it (http://www.interstellarmarines.com/)...there's a demo of their shooting mechanic called "bullseye" (uses the unity in browser engine..well worth a play)...anyway,
..basically, if you reload with a round still chambered then there is a shorter load process than if you let it run dry (have to chamber the first round of fresh mag).. ..I also prefer the "throw away a full mag = loose the rounds" school of play Last edited by Nemises; 2012-06-27 at 03:58 PM. |
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2012-06-27, 04:19 PM | [Ignore Me] #39 | ||||||||
Colonel
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Sabot covered this well:
Limited Ammo Thread. (old thread before the resource system). Ammunition Implausible Reload Why the community hates active reload Okay so once you've read those:
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2012-06-27, 07:34 PM | [Ignore Me] #40 | ||
Sergeant Major
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I really love games that use the clip system as mentioned earlier in this post. It gives a cool sense of realism and makes you think twice before randomly spraying. I used to play BF2: Project Reality and they used this system. I remember it being very fun.
99% of games use the bullet system, which is ok... it's a concession to make the game faster paced. Does that make it better? I don't think so, though you're free to disagree. I'd love to see a clip system used in PS2. |
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2012-06-27, 07:48 PM | [Ignore Me] #41 | ||
Contributor PlanetSide 2
Game Designer |
Reload times are a good way to differentiate guns. From the streams I saw pistols having a very fast reload.
If they want to discourage "reloaditis" an easy way to go about it is the Day of Defeat method, where any rounds left in a magazine when you reload are lost. It keeps unnecessary shots to a minimum and gives value to guns with large magazines, and penalizes players who reload too quickly and don't make shots count. It's a bit more on the realistic side with player carrying magazines not a giant bucket of bullets that magically load themselves. Then again, nanites. |
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2012-06-27, 07:52 PM | [Ignore Me] #42 | ||
Sergeant Major
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Reload shouldn't be any faster than 3 seconds, as that's pretty fast. The reload speeds on COD are a joke at best.
As far as reloading when there's still ammo in the mag, do it like ARMA. You keep the mag, but the ammo doesn't magically spread out to the other mags. Eventually, if you keep reloading partial mags, you'll end up with a bunch of partials. Example: Start with 5 mags that hold 30 bullets each. You fire shots, reload a partial mag, repeat. You end up having a mag with 1 bullet, another with 2, another with 5, another with 4...you get the idea. Realistically, you wouldn't just toss a partial mag...but you certainly wouldn't have the time to transfer the ammo to another mag. |
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2012-06-27, 08:26 PM | [Ignore Me] #44 | ||
Contributor PlanetSide 2
Game Designer |
There's also different types of reloading (tactical vs speed) and gun mods to facilitate faster reloads (like redi-mag, jungle-style).
Here's a good video showing tactical, speed, and redi-mag reloads. I could see things like expanded magazines and jungle style as customization options to allow more rapid reloads. Could even style it up, with NC Jungle style being the traditional two-mags-taped-together, the TR with a more manufactured approach with something like a redi-mag, and the VS with like a dual power cell or something of that nature. In the video the tactical reload was 6-7 seconds, while the speed reload was only 3 seconds. The redi-mag was 2. Even if they don't recycle mags or anything of that nature I'd like to see reload speed as a customization option. Implant is an obvious option and would fit well, but perhaps gun customization is also available in the form of expanded magazines or a redi-mag type solution. |
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2012-06-27, 08:39 PM | [Ignore Me] #45 | ||
Sergeant
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That's a clip up there; magazines are the enclosed things we use in most modern firearms. To the point though, I like systems where you don't automatically reload your magazines to magically have a full one every time you reload no matter what, but I also think that turns a lot of people off. If you really want to justify the magically full magazines, you could always just say we have some capacitor full of nanites that charges them when they aren't in the weapon. Like a battery charger that's part of the character's armor. |
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