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View Poll Results: Faster, Slower, Or Just Right TTK for PS2?
Faster TTK. 15 14.71%
It's just right the way it is. 43 42.16%
Slower TTK. 44 43.14%
Voters: 102. You may not vote on this poll

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Old 2012-03-07, 10:06 AM   [Ignore Me] #1
Aaron
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TTK: Like it faster, or Slower?


Personally, I like the fast TTK. For me, it gives weapons a feel of lethality that is satisfactory. However, that's my opinion. What's yours? I'd like to see what TTK speeds the community favors.
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Old 2012-03-07, 10:11 AM   [Ignore Me] #2
EVILPIG
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Re: TTK: Like it faster, or Slower?


I prefer faster TTK's. We'll just ahve to play Beta and see.
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Old 2012-03-07, 10:12 AM   [Ignore Me] #3
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Re: TTK: Like it faster, or Slower?


Generally speaking I prefer much faster, but with PS2's scale in mind, I think it seemed quite spot on in the video.
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Old 2012-03-07, 10:12 AM   [Ignore Me] #4
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Re: TTK: Like it faster, or Slower?


Personally, I prefer a slower one. Makes shoot outs matter, and happen.

Endless respawn loop with seconds apart is not fun. IMO. If you die, it should sting.

Shooting game should be about sustained accuracy, not who saw who first. Takeing and advancing should be about pushing, not who can spawn faster.

Logistics need to matter, Planetside is a war game, not a session based shooter. At least, It didn't used to be.

Last edited by MrBloodworth; 2012-03-07 at 10:15 AM.
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Old 2012-03-07, 10:16 AM   [Ignore Me] #5
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Re: TTK: Like it faster, or Slower?


Originally Posted by MrBloodworth View Post
Shooting game should be about sustained accuracy, not who saw who first.
You make it sound like it's the truth instead of an opinion

I'm not sure how you would back up that argument though. I don't really have much to back up the other way either, except perhaps the realism argument. Real life shootouts arnt about sustained accuracy. While games are games, not reality, reality definitely is where the games "originate" from
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Old 2012-03-07, 10:18 AM   [Ignore Me] #6
EVILPIG
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Re: TTK: Like it faster, or Slower?


Originally Posted by MrBloodworth View Post

Shooting game should be about sustained accuracy, not who saw who first.
Realism says otherwise. It should be not about soaking up damage, but using tactics which put you in position to shoot them first.
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Old 2012-03-07, 10:21 AM   [Ignore Me] #7
MrBloodworth
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Re: TTK: Like it faster, or Slower?


Ill remember the realism as I put on my regenerative shield.

Its a silly argument. This is planetside, not ARMA.
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Old 2012-03-07, 10:24 AM   [Ignore Me] #8
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Re: TTK: Like it faster, or Slower?


Originally Posted by MrBloodworth View Post
Ill remember the realism as I put on my regenerative shield.

Its a silly argument. This is planetside, not ARMA.
It's better than having no real argument, though.

Remember that these things revolve around some degree of realism too. Why don't we fight with unicorns and instead of weapons have lasers coming out of our eyes on a planet made out of cheese?

Cos players want some level of realism even in a game of this kind.

The cooperative argument works both ways. Why bother giving suppressing fire when the person won't even die to it? Quite the contrary, if I need to move across an open area, I need my teammates to drop the threat before they drop me, cos I most certainly wont make it alive if I start getting shot at.

Or I can argue that slower TTK encourages 1v1 duel shootouts which isnt the point in a game like this. I know I'm using exaggerated examples, but this is just one fo those topics where the arguments are just about endless and in the end it comes down to nothing but which the person happens to prefer.
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Last edited by Coreldan; 2012-03-07 at 10:27 AM.
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Old 2012-03-07, 05:15 PM   [Ignore Me] #9
Whalenator
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Re: TTK: Like it faster, or Slower?


As I always say, if you get killed you should really feel like you've fucked up. TTK should be a little faster than the snail pace presented in Planetside 1, but not by much. If you're pulling out the realism excuse, keep in mind we're all wearing futuristic armor made out of energy shields and rare earth metals.

The TTK in the demo was acceptable, but not preferable. I would really hope to see a longer TTK as the beta goes on; keep in mind the reason Planetside stood out is because it stood out.

Just like Planetside, the pace of the game should be slow. Gives you time to think. Planetside and consequently Planetside 2 are about more than just massive battles; they're about strategy on both the large and smaller scale. I love short spawn times, but these sorts of things could be a gamebreaker.

tl;dr: Dying should matter.
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Old 2012-03-07, 10:23 AM   [Ignore Me] #10
ringring
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Re: TTK: Like it faster, or Slower?


Don't know, I'll decide in beta.
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Old 2012-03-07, 10:24 AM   [Ignore Me] #11
Aaron
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Re: TTK: Like it faster, or Slower?


Originally Posted by EVILPIG View Post
Realism says otherwise. It should be not about soaking up damage, but using tactics which put you in position to shoot them first.
That's kinda gameplay I like. In that type of environment, attack direction and planning play more critical roles. Being a surprise attacker would be advantageous only if TTK goes moderately fast.
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Old 2012-03-07, 11:41 AM   [Ignore Me] #12
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Re: TTK: Like it faster, or Slower?


Originally Posted by EVILPIG View Post
Realism says otherwise. It should be not about soaking up damage, but using tactics which put you in position to shoot them first.
Problem w/ a game like this is, the tactics used heavily weigh on where one spawns.
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Old 2012-03-07, 11:42 AM   [Ignore Me] #13
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Re: TTK: Like it faster, or Slower?


Originally Posted by TheSHiFT View Post
Problem w/ a game like this is, the tactics used heavily weigh on where one spawns.
Which is a good thing because we are no longer restricted to spawning in spawn tubes.
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Old 2012-03-07, 12:15 PM   [Ignore Me] #14
MrBloodworth
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Re: TTK: Like it faster, or Slower?


Originally Posted by ArmedZealot View Post
Which is a good thing because we are no longer restricted to spawning in spawn tubes.
Because they have all but removed this element of a war game.

This is session based thinking, corrupting a war game. Logistics no longer matter. Denial, no longer matters. Reinforcements come from everywhere.

Spawn, fully equipped as a max on your squad leader.
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Old 2012-03-07, 10:23 AM   [Ignore Me] #15
ThGlump
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Re: TTK: Like it faster, or Slower?


Slower ttk promote cooperation better. Supporting fire, flanking, retreating. No point with any of that when you kill somebody before they can even react.
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