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PSU: Will I be able to dodge bullets?
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2012-03-07, 10:37 AM | [Ignore Me] #1 | |||
Colonel
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And the infantry splash damage was indeed low enough for even a few anti tank guys to probably take down a Vanguard with no secondary gunner fairly easy.
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2012-03-07, 10:43 AM | [Ignore Me] #2 | |||
Lieutenant General
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Plus I suppose Higby being the demonstrator was not meant to be shot as often since he had to demo the game to the press. Which means it's not entirely representative for actual in-game situations. |
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2012-03-07, 10:46 AM | [Ignore Me] #3 | |||
Colonel
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That said, the Vanguards we saw had top mounted machine guns of some kind, it's the first time we see it in the non-PS1 config. And no, the story of Lightning was that it went back to the drawing board when T-Ray didnt feel the original design was good enough, thus we've yet to see one.
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2012-03-07, 10:38 AM | [Ignore Me] #4 | |||
Lieutenant General
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Solo tanks will have a buddy specced with appropriate gun on appropriate unit for every gunner of own tank. Stop pretending they are alone because that's the sole situation in which it is a worse scenario. But if they are alone, they couldn't have a gunner either even if they wanted to. Which means it's a completely moot point in this debate. |
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2012-03-07, 10:54 AM | [Ignore Me] #5 | |||
Master Sergeant
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In almost every situation the one with the 2nd gunner is more powerfull and has a lot more options to call on that the tank with just 1 ( solo ) occupant . From repairs to a added at rocket or aa missile right when u need it most . I know you can kinda pick up all these things as a single crewed tank but when your relying on a 100 hp meat bag to deliver the goods its not the same . Last edited by Maarvy; 2012-03-07 at 11:01 AM. |
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2012-03-07, 11:18 AM | [Ignore Me] #6 | |||
First Lieutenant
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There's already a solo tank called the Lightning, why do we need a second one? |
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2011-09-16, 10:48 AM | [Ignore Me] #7 | ||
First Sergeant
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If you've ever been a secondary gunner for a Battlefield game:
1) It's pretty much a joke 2) Certain death I hope PS2 gunners do not fall into the above categories. As the PS team has stated before, there is a large amount of customization so I still have faith that the secondary gunner can have some cool things to play with. Last edited by Baron; 2011-09-16 at 10:49 AM. |
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2012-03-07, 11:19 AM | [Ignore Me] #8 | |||||
Corporal
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2011-09-16, 10:58 AM | [Ignore Me] #9 | ||
TTK for a tank steps in here. I wouldn't jump to assumptions just yet - a BF tank gets raped by just 2 AV shots. I think we should all wait for beta with this question. Even if the system they offer will be flawed (which I am, honestly, most sure of), deleting the skill from the tree is not very much of a drag.
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2012-03-30, 04:55 PM | [Ignore Me] #10 | ||
Corporal
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Surely someone said it before already, why not let the driver decide who controls the gun? Have the driver control the gun, if he wants to control the gun and drive, the second person in the car operates the secondary gun, and if not, the second person gets the option between the secondary gun and the primary gun.
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2012-03-30, 06:22 PM | [Ignore Me] #11 | |||
Staff Sergeant
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Why not make it optional for the driver to choose to whether to control one or none of the guns on the tank? Put it on the skill tree upgrade or something. For example when I'm deciding my load out for my tank, on the load out screen why not have tags to check off on whether I want to control the main gun or have a seperate gunner control the main gun (which would then open up a gunner spot on the tank for the main gun) and another check box for the secondary gun. For a maximum of a 3 man tank. |
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2012-04-02, 08:50 AM | [Ignore Me] #13 | ||
Private
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Again and again
If a tank needs to have 2 or 3 persons to operate it needs to be VERY powerfull. This concept was already broken in PS1. (Raider). If you want to balance this vehicle against the reaver/mossi and the vanu crap which is NOBODY saying it should have a driver and a gunner. Tanks need to be way more powerfull. I see this in PS1 when Reavers take down Prowlers even with this crappy third gun (which nobody wants to gun) you always feel robbed. Now people say the reaver is a totaly different vehicle in game and it can be taken down by AA. But the three man tank has to fear even more. Mines/AV Max/AV inf aso. Even worse when i see the alpha videos atm the Reaver seems to have very powerfull first strike weapons and even with aa on your tank i guess you will take more damage then the reaver. The Reaver can fly back reapair and rearm in no time while the tank is sitting duck. So why do people argue that tanks need to have 2-3 gunners? First i say one or two have valid arguments that it fits the theme of Planetside but most of people fear the loss of the exclusivity of the soloaircav and its powers in the field. I say IF a driver/gunner tank rolls in PS2 this tank NEEDS to be really strong and a single seater vehicle should not even have the slightest chance taking it down. I see here the lightning and MBT in PS1 were nicely balanced, but the Reaver/Raider/Skyguard/Buggies were very broken. While the reaver was WAY to strong especially the Raider and skyguard were way to weak for its manpower and amour. It was bad before the stealth reaverbuff but became totally silly afterwards. Last edited by CollinBRTD; 2012-04-02 at 08:52 AM. |
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2011-09-16, 11:05 AM | [Ignore Me] #14 | ||
Colonel
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If they do stick with the concept of the driver being the primary gunner and the gunner controlling the secondary turret, I for one hope they allow an option to swap control of the turrets, so you can give control of the primary turret to the gunner, and the driver takes control of the secondary.
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