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PSU: Hacking that Terran base LIKE A BOSS.
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2013-10-11, 01:21 AM | [Ignore Me] #1 | |||
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Bad players can't hit moving targets. Especially ZOE MAX's who know how to ADAD crouch dance.
If you are against good players who can consistently land shots on you, it's harder to survive in ZOE. A lot of people get wrong opinions of ZOE by watching them stomp biolabs. Most people I farm are level 1 to 50 BR's who do not understand the game. The Blueshifts need a cone of fire nerf, but aside from that, the VS MAX is balanced. The Comets are getting nerfed vs. Infantry too, which is necessary as well. This thread seems to be filled with hyperbole and misconceptions from other players.
Last edited by DredVS; 2013-10-11 at 01:32 AM. |
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2013-10-11, 03:25 AM | [Ignore Me] #2 | ||||
Hadn't really thought about just tweaking the weapons to balance it. Maybe it would help, but wouldn't doing so just reduce the effectiveness of those who don't use ZOE? Don't think it would balance the ZOE if they nerfed the Blueshift. True all MAX AV weapons are getting rebalanced. Filled?:/
Believe it or not most forum goers here want PS2 to be as balanced as possible. I don't consider the ZOE overpowered since you have to know how to use it, yes I just used the learn to play argument, if you don't want to get gunned down very, very fast. For those who know how to use it, it becomes imbalanced. (Obviously even the best ZOE player can and will feel the downside of the ZOE from time to time. BOOM!) To me the ZOE is just a "jack of all trades" ability since it's not situational and the downside can be mostly ignored. If it was up to me the ZOE would be more well defined in what it's supposed to do. I know that Clegg stated that they wouldn't be making any big changes to the ZOE, but... Want to keep the movement speed and damage buff: Give it a duration and or a cooldown (Basicly PS1 capacitors which could be added to all MAXes). Or give it an activation and deactivation time. Or a more creative type of restriction. Want to keep the damage output: Reduce or remove the movement speed bonus and reduce the increased damage taken. Want to keep the speed bonus: Remove the damage buff and perhaps lower the increased damage taken. (The ZOE being purely about speed wouldn't make much sense because we already have the charge and imo. ZOE shouldn't just be a direct upgrade). Or something along those lines.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-10-11 at 04:35 AM. |
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2013-10-11, 03:34 PM | [Ignore Me] #3 | ||
90% the speed of a soldier sprinting, and can still fire. My bad :P The point is the ZOE can still keep up with you while firing and the thing is too bloody maneuverable for the sheer amount of damage it can pump out. A smart ZOE can pretty much run in, do an extraordinary amount of damage to players, and run out, placing themselves at a risk that a TR or NC MAX simply cannot do without getting isolated and killed, and still get away. They can do more damage, more quickly, and can put themselves in more risky situations than just about anything in the game and it really isn't that difficult to do. The fact that they can just leave the thing on forever and turn it off and on as they please is just retarded. Some sort of wind up or wind down? energy bar? something? Anything? NC have a shield they can't fire through at all which takes a split second to raise and lower. TR have an entire lock down animation with screen shake, AND they can't move during or after, AND they can't fire while the animation is playing. Last edited by Sardus; 2013-10-11 at 03:45 PM. |
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2013-10-30, 03:43 PM | [Ignore Me] #4 | |||
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coming from a guy who pretty much only uses a ZOE MAX, i would say your statement is a little skewed too Last edited by VampireCrono; 2013-10-30 at 03:44 PM. |
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