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2012-07-23, 01:20 PM | [Ignore Me] #46 | ||
First Sergeant
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Brighthand, I believe the developers are trying to design a game that you're going to like. Until you actually play it though, all this forum-talk is just theoretical.
By the way, nice chopper flying in your video |
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2012-07-23, 01:21 PM | [Ignore Me] #47 | |||
Major
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Which is a shame, considering it's supposed to be a military themed shooter. As someone else on these forums so aptly put, modern shooters are a "pastiche of military combat". |
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2012-07-23, 01:25 PM | [Ignore Me] #48 | |||
Sergeant Major
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2012-07-23, 01:32 PM | [Ignore Me] #50 | ||
Corporal
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thanks. Exclusive chopper-flying destroys one's stats and doesn't offer alot of points, but those hot extractions, tacitcal drops, and gunner cover are all worth it. I am looking forward to flying Galaxies (and possibly liberators) in Planetside 2, where my piloting will be more meaningful
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2012-07-23, 01:33 PM | [Ignore Me] #51 | |||
Corporal
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As far as you're examples, I would have to lump Counterstike in with twich shooters. However I will say that because of how precise everything is in Counterstrike it does emphasize a high skill ceiling. As far as Arma goes, I would have to agree that Arma Has a huge emphasis on smart movement, due to the fact that you can die from one bullet. Communication is important due to the fact that you have to find the enemy with you're own eyes. Which can be nearly impossible if they are not moving. But even Arma make many concessions in order to be more accessible. PlanetSide 2 is going to be a modern shooter with huge scale and a gameplay based around the capturing of resources. How the meta game shapes out will be totally dependent on how we play the game. More specifically Organized outfits and the unorganized players working towards common goals. @ Brighthand Stats never are a good reflection of skill. From what I saw you were an extremely good pilot. You were using the transport chopper for its intended purpose, transporting. Skill is a matter of practice. Being a good player on the other hand depends on what the objective of the game is. In Conquest if you are not helping your team cap and hold flags, then you are not a good player. In Rush if you are sitting back in the spawn sniping and not spotting, you're not a good player. I could care less about someones K\D. They may be bad at getting kills but if they contribute in some other meaningful way then they can still be a good player. As far as meta game goes, the meta game is not entirely defined by the game mechanics. It is a combination of the mechanics and how the players use those mechanics. Naturally that means bad mechanics and or stupid players lead to a bad meta game. |
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2012-07-23, 01:34 PM | [Ignore Me] #52 | |||
Private
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2012-07-23, 01:34 PM | [Ignore Me] #53 | ||
Colonel
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America has been at war with a Couple of third world countries for almost a decade so Perhaps the thinking is that everyone we face will be killed with a couple of shots. And this is a correct assumption when you are fighting guys in a t shirt and sandals. Right now our troops wear jackets that stop high powered ak47 rounds. It is very difficult to kill american troops while using a rifle. So the three body shot kills in generic modern shooters is unrealistic.
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2012-07-23, 01:35 PM | [Ignore Me] #54 | ||
First Lieutenant
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I don't think it's the gunplay of the game that "dumbs down" games like CoD and BF so much as the lack of anything else to think about. Killing is king in CoD/BF. In the latter, capture points are often the objective, but the maps are static, temporary, and the number of players and vehicles available is actually very low still.
If DICE had made Battlefield 3 on the same scale with the same player numbers and vehicle acquisition and persistant territorial dominion as Planetside 2 is touting, it would genuinely be a good game because at that point, it would introduce a strategic and meaningful meta game. No matter what, you can't help but look at even the largest BF3 maps as "just another match." You don't feel the urgency to win in Battlefield or Cod, and THAT is what I think is Planetside's crowning achievement over other FPS titles. Winning has a cause and an effect and it matters. Players can see the results of their labor as their team colors spill across the map. Mind you, a quite literal $#!%-ton of people in a single instance is pretty awesome too. Planetside 2 will have TTK's akin to BFIII, possibly slightly higher. Videos show fairly short, but that's going full auto with all shots connecting which is done primarily at shorter ranges for obvious reasons. Thing is, Planetside 2 WILL be easy for newbs to get into, but it will be the strategists and meta game players that win the fight, not the "zerglings" as we call them; dying, respawning, rushing in, clogging up a barrel, respawning, rinse and repeat. Getting back into the fight will be quicker as well. This game is about fighting, and making people wait 30 seconds to respawn just to hoof it 300m (a punishment in itself) to get back into the fight is asking a bit much when the game lives and dies on its player counts. Unfortunately for many people in here, this game will need to cater to the... "simpler" crowd for it to survive a decade in better shape than PS1 did. Being F2P helps. |
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2012-07-23, 01:36 PM | [Ignore Me] #55 | |||
Looking at your vid, I can say with confidence you will be a-okay.
__________________
<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-23, 01:37 PM | [Ignore Me] #56 | |||
Sergeant Major
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EDIT: A littrle research later, and I've found that most modern combat armor have special armor inserts that, when used, allow the armor to absorb high caliber rounds, like the NATO 5.56, at reasonable ranges (200 metres for example). Point blank, however, is another matter entirely. Last edited by EisenKreutzer; 2012-07-23 at 01:41 PM. |
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2012-07-23, 01:43 PM | [Ignore Me] #59 | |||
Sergeant Major
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2012-07-23, 01:46 PM | [Ignore Me] #60 | ||||
Sergeant
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AK47 rounds are not high powered. They're a short round, low-medium powered to permit some degree of control over autofire. They're more powerful than a pistol round, but not even "full powered" like NATO 7.62.
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