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PSU: You did what, with who, for how many jelly beans?
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2012-05-19, 07:54 AM | [Ignore Me] #241 | ||
Colonel
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Here is a screen capture from TB's video I found interesting. Is that crater in the north present in original PS1 Indar?
Uploaded with ImageShack.us Edit: And I just noticed that it says "Hack command consoles to capture facilities". Why does it say that in PS2 when capture mechanics are now proximity? Last edited by Stardouser; 2012-05-19 at 08:44 AM. |
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2012-05-19, 08:15 AM | [Ignore Me] #243 | |||
PlanetSide 2
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2012-05-19, 08:42 AM | [Ignore Me] #244 | ||
Colonel
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I don't feel like rewatching the video just to stare at the minimap, did TB change the minimap zoom/resolution any?
ALSO: I just noticed that it says "Hack command consoles to capture facilities" in the screenshot of the Indar map I linked above. Why does it say that in PS2 when capture mechanics are now proximity? Last edited by Stardouser; 2012-05-19 at 08:44 AM. |
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2012-05-19, 09:32 AM | [Ignore Me] #246 | ||
Captain
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OMFG .... Amazing! Love the tracer fire and how the aircraft look operating over the base. Love the terrain features, looking schweet!
Not sure on the jump pads. I see why but..... I don't think I like. Airport-style in bridges and tunnels maybe, that can be turned on/off. |
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2012-05-19, 10:09 AM | [Ignore Me] #248 | ||
Colonel
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SOE better not make flare cooldown the same as the "usual" anti air launchers rate of fire. BF3 is completely retarded in that sense, you simply can't damage an aircraft alone cos the flares will always be up before you can fire again.
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2012-05-19, 10:09 AM | [Ignore Me] #249 | |||
Colonel
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2012-05-19, 10:20 AM | [Ignore Me] #251 | ||
It's interesting that on Indar each empire will sort of mainly be fighting in one sort of environment, forest, desert, rocky desert????
I'm just surprised the different types of environments are broken up into such defined sections. It might be pretty cool but it also could get stale who knows I guess. Still looking awesome.
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2012-05-19, 11:29 AM | [Ignore Me] #254 | ||
Lieutenant Colonel
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Awesome video.
I'm quite sad about the instant entry/exit for vehicles but I love the Scythe design with front/backwards thrusters and the plasma fire from VS weaponry looks nice (+1 to the art team). Bases look awesome and launchpads/elevators were a nice surprise. Edit: I also really love the nice attention to details: while on walls/bridge, there are arrow slits to make firing below easier while still keeping decent cover. Great improvement from PS1 and +1 to the map design team. Last edited by sylphaen; 2012-05-19 at 01:06 PM. |
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2012-05-19, 11:45 AM | [Ignore Me] #255 | ||
Colonel
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Couple of other things I just noticed:
1. There is what I will call an Empire Force Strength indicator above the minimap. The question I have is, does that show the entire server's breakout, or the relative strength of the forces in your immediate area? If it shows the relative strength of enemies and friendlies near you, isn't that a bit of free info from the game that renders skills of situational awareness and scouting(scouting to determine the enemy force size near you) useless? 2. I see that there are A thru F markers showing the capture points of the base we're in. I see that they light up when you are on one, but what about when the enemy is on one? Can we possibly get a voiceover notification, something that might say "Capture Point B has been neutralized/lost!"? Last edited by Stardouser; 2012-05-19 at 11:48 AM. |
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