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2011-09-22, 12:34 AM | [Ignore Me] #181 | |||
Brigadier General
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I know those sound rude, and I honestly am not trying to be rude. I can totally see why you don't like it. I'm not a fan of it either. I just don't think it's gamebreaking. Even though I tend to use quite a bit of hyperbole myself, I just think the point is better expressed if you don't ignore some basic things. The maps arn't going to be all salt flats. Also, right now in PS1, 1 solo AV infantry can turn away multiple MBTs. It's way too early to criticize damage balance. |
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2011-09-22, 06:03 AM | [Ignore Me] #182 | ||
Private
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I must say I am not a fan of this. One of the good things in PS1 was to team up. The time after release was the best. Then everybody rode together in a Gal for example. In the end everyone soloed all the time.
A big tank needs a crew as well. I remember the differance when you managed to pick up a good gunner compared to a bad one. The same thing for driver, the driving was a big part of the tank fight. Just make it so both people in the tank get credits for the kills made. Then you dont have to run people over all the time to get a few kills for yourselve. I hope, what they mean is that you can operate the big gun by yourselves but you can also let a gunner do it. That would solve the "VNG!" problem. |
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2011-09-22, 12:37 PM | [Ignore Me] #184 | |||
Captain
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-TR and VS av weapons in ps1 need direct line of sight, while tanks can fire over cover; cover is more advantageous to the tanks than infantry. - one time i ambushed a group of footzerging TRs with a lightning, and i killed 6 of them under 30 seconds. they tried to take cover, but my lightning shells fire OVER the cover. if i were to get my hands on a solo main battle tank, it would be a total disaster, i would be able to relentlessly rape outdoor infantry. i dont want to resort to that, i want the game to be fair, and everyone to have fun. - tanks will swarm infantry outdoors. one of the best aspects of ps1 was the outdoor infantry combat. i am not exaggerating my opinions, i really think this is a very bad idea. in bad company 2, if i get my hands on a tank, or even an apc, i can stay alive the entire game, and get 20:1 kill ratio. especially on wide open maps like heavy metal. that wouldnt be fun in mmofps format. there would be no time limit, no other servers to go to. the infantry will be farmed for hours. Last edited by moosepoop; 2011-09-22 at 12:47 PM. |
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2011-09-22, 12:59 PM | [Ignore Me] #185 | ||
Brigadier General
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If you are able to hit infantry behind cover, then that's not cover is it? Here's a perfect clear example of what I mean by 1 solo AV can turn away multiple MBTs. We've all fought on that hill on Cyssor between Kaang and Itan, directly east of Gunuku. You can rain AV all day long down on the tanks on the road and there is nothing they can do about it. THAT'S cover. If you can still get hit by a tank shell where you are, you are not behind cover.
Infantry caught out in the open is always going to be toast whether they are caught by a Lightning, a Reaver, or other infantry. Nothing is going to change that, and it shouldn't. One of the first things Higby ever said about the terrain of Planetside 2 is that there will be open areas that are condusive to vehicle combat, and there will be more dense terrain that will give infantry the advantage....not too different from PS1. That's basically why I don't think it's gamebreaking. On the other hand, I just responded to Malorn's post that I'd prefer to see dedicated drivers and gunners, just as you would. |
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2011-09-22, 01:15 PM | [Ignore Me] #187 | |||
Staff Sergeant
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2011-09-22, 01:55 PM | [Ignore Me] #188 | ||
Colonel
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Mandatory teamwork you mean? PS2 doesn't really need it. Players will work together without it.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-22, 04:07 PM | [Ignore Me] #190 | ||
Colonel
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Indeed. If you ever saw me in the game using a liberator 90% of the time I didn't have a bomber. Forcing a bomber to rely on someone else (mandatory teamwork) to use a primary feature of a vehicle isn't fun for me. Most of the time I used the liberator's front machine gun to take down BFRs, Lightning, infantry etc from afar. I was ecstatic when I heard that liberator's driver will be dropping their own bombs. I'll finally be using a bomber for what it's meant to be used for. This also moves the secondary gunner to the tail position which is how it always should have been. That is the gunner offsets the driver's weakness.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-22 at 04:09 PM. |
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2011-09-22, 04:36 PM | [Ignore Me] #191 | |||
Lieutenant Colonel
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TLDR: Our idea of teamwork is everyone supporting each other. Sirisian's is everone supporting him. This colors his ideas and I feel they lead the game in a bad direction. Bad for everyone else, anyway. |
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2011-09-22, 04:41 PM | [Ignore Me] #192 | |||
Colonel
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In the future my ideas are for vehicles and infantry to work together to offset each other's weaknesses. The goal isn't to promote solo-play. It's to remove anything that might be non-interesting for normal FPS players. I used "me" in my posts to specifically denote where my opinions are. This is in contrast to how people in forums will often say "the community wants X". I don't do that because I respect other's opinions.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-09-22 at 04:44 PM. |
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2011-09-22, 05:17 PM | [Ignore Me] #193 | |||
Brigadier General
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If they make PS2 a free-for-all deathmatch, then yeah, there likely won't be much teamwork. |
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2011-09-22, 05:38 PM | [Ignore Me] #195 | |||
Brigadier General
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There will be solo rambos no matter what, but when you have teams, err excuse me, empires, then many people will naturally work together. I've been seeing both going back to my CounterStrike days 10 years ago. |
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