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2006-01-18, 09:44 PM | [Ignore Me] #1 | ||
Corporal
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Hello all,
For the next few weeks we are continuing to work on the "Subscription Free" service. For those of you that have not seen the explanation of this service, I'll list it out for you here. Subscription Free - "Fodder Program" New Players will be able to create a new account and and play for free for a period of 12 months. The new account will have limitations on the BattleRank (+ or - BR8) and the CommandRank (+ or - CR2). Essentially, new players will be able to have access to any part of the game but they will be limited on the diversity of their arsenal. Time Frame � We are shooting for February 14th for Launch. New Player Training Simultaneously to be launched with the Subscription Free service, we will be changing the UI for all new characters. One of the complaints that we receive frequently is that when you enter the game, there isn�t an easy learning curve and transition into battle. We�re going to change that in hopes of getting new players/characters into battle within a couple minutes of entering the game at the same time teaching them how to play. You may or may have not noticed that we have implemented 2 new saved favorites just recently to equip new players with a load-out much quicker. Blast into PlanetSide Promotion I�m sure you have all noticed the increase of population the past week. The main reason is that we opened over 300,000 closed accounts and granted 30 days of free play if they log into the account before February 28, 2006. So contact your old squad members and find out what is holding them up if they�re dragging their feet. Art Projects in the works Many of the art projects stem from new deployable items and weapon variants. I mentioned in the past that we received a ton of good suggestions and illustrations from many. Most notably from Idealab�s documentation. We started out with the idea of implementing many of the ideas and when it came down to selecting which ones to work on, our team decided to use those ideas, other suggestions from individuals on the boards as well as mixing in their own ideas. So I hope you will find these projects exciting for the near future. Tank Traps The best picture that comes to mind when we discuss Tank Traps is the scene from Saving Private Ryan when they are storming the beach at the beginning of the movie. And to make things worse for them getting to shore are those huge metal objects impeding the boat�s progress. Tank Traps � Place them around your towers and entry ways. Stop those vehicles from sitting in front of your tower door while they just unload and annihilate anything that comes out. If they try to ram them, they�ll take damage. Cloaking Bubble Ok, we�ve got to come up with a better name but for the mean time, that�s what we�ll call it. This will allow you to deploy a cloaking bubble very much similar to the shield used for the AMS. However, without the AMS in the way there will be more room for placing other support objects or troops inside. Supply Depots You�ll be able to deploy Ammo or Equipment Terminals out in the battlefield. You won�t have to rely on an AMS always being around if you pop one of these in your Cloaking Bubble. Also, drop a Med Terminal or station and you�ve got the makings of an excellent support depot that is hidden to other empires� at least for a few minutes. Galaxy Gunship There isn�t much more to say about this other than LOOK OUT! At it�s current design, I believe your looking at 7 gunner positions that might be helpful by doing a mission requiring you to clear a path. Remember to use the New Squad Definitions when forming a squad with specific goals in mind. Air to Air Mosquito Ok Pilots, you�ve now got some rockets you can use for air to air combat. Take down those Reavers that are camping out in front of my tower again. I can�t get out!!!! One-Man Turrets That�s right � Deploy a one-manned turret out in the field. These are different than our current Ronco turrets (Set it and forget it turrets). You can deploy the turret out on the battlefield and wreak havoc� but you better watch out for those snipers because the turret is predominantly open. Re-configurable Wall Turrets Take your average wall turret and equip it with AA weaponry to clear the skies over Cyssor. OR� Change it out to a combo AV / standard turret to beat back the land crawlers knocking on your front door. Radiation Sniper Slugs Technology is getting better each day. The scientists have developed a slug that can be used in long ranged sniper rifles. If hit by these radiation slugs, your health will slowly reduce over time. Electromagnetic Force Field Need a temporary reprieve? Throw up a force field that will give you some cover while you get your wits about you. But don�t take too long because these force fields will take damage and be destroyed. If you�re working with a good team, keep adding more sections to your force field to keep the enemy wondering which section you�ll be jumping out at. Katana Special Ok, that isn�t the real name but we�re creating a new knife that you can be gained through your merits and awards. Weapon Variants Ok, this is the larger project that we will be working on. We will be creating new weapon variants for most, if not all, of the weapons that you have access to. We�re working out the design but the art work doesn�t need to be held up to allow you to pick an augmentation of the gun that you love to use. It might shoot faster with less accuracy or slower with better accuracy. Heck, you might be able to zoom in with it further. All of these augmentations are based on the hundreds to thousands of suggestions we receive on how to make each weapon better than it already is now. All of these things are being worked out right now and your access to them may have something to do with your merits and awards. Well, these are the core items we are working on currently. Thank you for your patience and I look forward to seeing your comments and feedback. Enrico Pallazzo Message Edited by Enrico_Pallazzo on 01-18-200607:28 PM Just hot off Development disscussion. Well guys, SOE Saved our asses....from themselves...again.... |
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2006-01-18, 10:04 PM | [Ignore Me] #2 | ||
General
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I saw that, and thought holy shit! they gone done got them selves an other subscriber! In my opinion, this has to be some of the biggest stuff since the release of the BFR, if no THE best thing to happen to this game, Fodderside is an instant win, plus all this new stuff sounds really killer!
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2006-01-19, 10:22 AM | [Ignore Me] #10 | ||
I think the AA mosquito is a great idea. I've always hated how air combat is basically a floating turret battle. It was very unsatisfying when I played it. Having missiles on a fast, agile vehicle like a mosquito will make air combat a lot faster paced I suspect.
Furthermore, the reason I dropped from Planetside the first time was because of reavers. I hate reavers immensely and it gives me great satisfaction shooting them down. I believe that, as I'm probably not alone in my reaver hatred, the inclusion of a dedicated AA aircraft is a good idea. Why? Because reaver spam will only be viable when you've achieved air superiority/supremecy. And that's just how it should be. Aircraft should be fighting for control of the skies first, and pounding ground targets only when it's safe for the gunships/bombers to do so. So this will: a) Make air combat more exciting. b) Reduce the number of reaver whores out there. Honestly, I can't see the problem here. |
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2006-01-19, 10:35 AM | [Ignore Me] #11 | ||
First Lieutenant
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Personally I've always used the mossy primarily for anti-air and have no troubles with reavers....if you get shot down by a reaver in a mossy you should stick to the ground. The reavers rockets are perfect for what it was intended for, taking out armored targets. I see no problems currently with any of the aircraft, however I see adding anti-air rockets to what I already consider to be more than adept at air-to-air fighting a severe balance issue and all the libby and reaver pilots will be bitching in about a week about how they need countermeasures, which the devs will take several months to develop. And then of course it will be rushed out the door because "everyone" wants it in the game and the new mossy rocket whores will complain that its unbalanced and we will be caught in the never ending loop of nerf/buffs again with the aircraft which I thought was finally over.
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2006-01-19, 11:54 AM | [Ignore Me] #12 | |||
I also doubt very much that they'd give reavers/etc countermeasures to avoid this. I think the idea is that you don't bring reavers into air-to-air fights against these AA mosquitoes. That, you know, only when one side has cleared the skies of enemy AA mosquitoes would people start bringing out aircraft to attack ground targets, for the most part. |
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2006-01-19, 03:27 PM | [Ignore Me] #14 | |||
First Lieutenant
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Secondly why wouldn't they include countermeasures, forumside will be ablaze with flames the day the patch is released if there aren't any. Also whos to say the devs will balance the air-to-air rockets against infantry and other ground targets? Don't get the impression I'm trying to pick a fight with you here or anything but I've just got rather strong opinions on the dev's abilities to think ahead/get things done properly and releasing what is basically looks to me like a list of "wouldn't it be cools..." doesn't change my opinion on them. Until I see a patch that is A) what was promised, B) properly tested for balance, and C) worth the money that goes from my pocket to theirs (no talking about server maintenence and stuff here just the money that ends up with the developers) will my opinion change. |
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2006-01-19, 05:35 PM | [Ignore Me] #15 | ||||
And I think they wouldn't add countermeasures because they might not want reavers/etc to be very well-suited to fighting these AA mosquitoes. Sure, they might, and it might work out alright, but I don't believe there's much of a point to it. If you drive your tank into the unknown, you can die horribly very fast. If you take your ground-attacking aircraft into unfamiliar skies, same thing should be expected. As for the air-to-air missiles being balanced against ground targets, I doubt they'll have a blast radius, and I doubt their clip size or the size of their ammo boxes will be anything close to what reavers have. Yes, they probably will do damage if you get shot by them in your vehicle or on foot, but if you're suggesting they'll replace reaverwhores, I really doubt that'll be the case. Don't worry, I'm not assuming you're here to pick a fight with me. For my part, I'm just glad something else is being added to curtail the ground-attack aircraft and make a form of air vehicle that I might actually enjoy playing. So this change can only work out well for me. I'll be happy to see fewer reavers and happy to actually fly something that might play like an aircraft rather than a floating box. |
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