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2013-05-23, 12:03 PM | [Ignore Me] #3 | ||
wait, you can play for more than 30 minutes?
for me 30 minutes (exactly) is the limit of playtime before i get disconnected. maybe it is related. some people get totally disconnected, while others lose their hitdetection
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-23, 12:15 PM | [Ignore Me] #5 | ||
Second Lieutenant
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I've just had difficulties hitting people in general. This one guy, he was walking backwards while I was shooting with a shotgun, and refused to die.
But I've been playing for more than an hour at one point; everything still fine. |
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2013-05-23, 12:32 PM | [Ignore Me] #6 | ||
Major
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I've had issues with burster maxs displaying the hits.. but it appeared that I was still hitting the targets because the flak was exploding on them while being the only burster max in the area. That was before the patch though... as in the last 5 days. I haven't been in a burster max since the patch.
Hit detection issues could be why I seem to be losing more firefights than normal. It was awhile after I had been on and it was during a zergy fight. I didn't know if it was lag or what though. |
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2013-05-23, 01:07 PM | [Ignore Me] #7 | |||
don´t know if it persists because i haven´t bursted after the patch yet. but i still got sthe same problem with spotting. today i had my reticule directly on a near lightning and was spamming q. nothing happened. i went to cover, came out again and tried again. dame result. i couldn´t call out the lightning that was directly in front of me in grenade range. i tried as long as it took him to notice and instagib me because he was coming from behind, i had nothing to damage it and nobody else seemed to notice the bastard.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2013-05-23 at 01:17 PM. |
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2013-05-23, 04:22 PM | [Ignore Me] #8 | ||
Private
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I feel like something has 'changed'. Its hard to put my finger on but i seemed really vulnerable, more than usual
I seemed to be using way more bullets to take someone down if i wasn't rounded on and taken out my self. I mean, don't get me wrong, i'm not saying i'm a good player but fights i felt i should have won i seemed to lose and the other guy didn't take much damage. I was getting the damage sound but couldn't say for sure if all my hits were registering. Due to the disconnecting issue, tonight was my first real play since the patch and it was soley against the NC, it was like they'd been given a buff (oops, there i said it :P ) even tho i'm sure they haven't. Even spent 1k certs on the top level nanoweave for my HA, i know the margins are slim but it didn't seem to make one jot of difference. |
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2013-05-24, 06:54 AM | [Ignore Me] #14 | ||
Second Lieutenant
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Having this bug ever now and then since... I don't know. Always? Surely less recently but it has never been gone completely. Seems to occur more in areas with high player population (which might be why I got it less and less on Miller). I guess it's some kind of desync issue when server and/or client cannot keep up with each other.
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2013-05-24, 07:13 AM | [Ignore Me] #15 | ||
Sergeant
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It deffinately linked to high pop fights.
I get this bug all the time. I also get the bug where my weapon just stops firing. Im pressing fire and it just stops. I press again and 1 round comes out and then stops again. Had it on HA, Engi and on The Vulcan, which as you can imagine is annoying. |
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