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2013-01-28, 02:32 PM | [Ignore Me] #31 | ||||
Contributor Major
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And as far as the Five Minute Wait goes, that's about how freaking long it takes me to find a good battle anyway. I see some flashing hexes and a little flame marker on a base, and I mouse over it, and it tells me NO ENEMIES DETECTED. When I finally find some ENEMY PLATOON(S) and drop into it, nine times in ten they've already boxed the defenders into the spawn-outhouse with their High Speed Dynamic Esports Zerg and I get liquidated upon landing. Then I have to try respawning two or three different places to find the survivors and band up with them. Or sit and plink through the force field and wait haplessly for the base to flip and get farmed through the wall with high explosives. Yeah, man. That's DYNAMIC. Hell's bells. In the old days you could drop anywhere outside a base's SOE as often as you pleased, subject only to cont locks and the 2:00 HART timer. Another proven game mechanic left by the roadside in the weeds. EDIT: Come to think of it, what happened to Spheres Of Influence? I recall Higby talking about that in early beta, but nothing seems to have come of it. It isn't in the six month plan, either.
I gave him the benefit of the doubt for awhile, but no longer. His greasy fingerprints are all over every bad design decision that's been made in this game -- including the appallingly early release. I find it impossible to believe that the devs were their own masters in that.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! Last edited by Rivenshield; 2013-01-28 at 02:46 PM. |
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2013-01-28, 02:34 PM | [Ignore Me] #32 | |||
Sergeant
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A faction's sanctuary (or their warp gate, currently) is their safe zone. If you've been pushed back that far, things are already desperate enough. If you're then going to cut that safe zone in half, you might as well just make the new safe zone the actual Sanctuary. Oh, but you want to increase the sense of desperation, so you cut that safe zone in half. It has to stop somewhere, and it should stop at the Sanctuary's "border". Well, the current warp gates don't fit into that conversation, either, and for the same reason sanctuaries don't fit into that conversation. It's just not possible to have "every square inch of land contestable" unless you're willing to allow an entire faction to be essentially booted from the server. |
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2013-01-28, 02:37 PM | [Ignore Me] #33 | |||
Banned
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2013-01-28, 03:29 PM | [Ignore Me] #34 | ||
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Just becasue something was in PS1 - does not mean it is automatically required, or outdated. I liked The Sanctuary. I miss VR. It would be a better way to test "new" weapons SOE wants to sell. If Sancs come back, make some improvements. In VR, it would be great if they had Empire Tactical Training. Outfits could suit up Squads to practice tactics against each other (your vet Outfit mates would play as enemy opposing empire(s). Flight training (or at least Practice) was a no-brainer in VR. It would be even better, if we could pull armor, or air (in my case), and practice agaisnt AI from either (or both) opposing Empires. I'd much prefer to develop some flying skills against an AI opponent, than geting powned in 10 seconds in-game .... then wait 15 minutes to pull the same air vehicle .... and get quick-powned again. THAT is not a good way to learn to fly. Certainly ain't fun. It's also BS XP for air vets. Bring back Sancs with some fun improvements. Instead of shooting stationary targets at the VR shooting range, let players suit up as any empire & train tactics & weapons functionality. . . Last edited by Chaff; 2013-01-28 at 03:35 PM. |
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2013-01-28, 05:49 PM | [Ignore Me] #35 | |||
Private
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When your outfit/faction is regrouping at sanc and pulling vehicles and waiting for a few minutes for everyone to get together and CR's to call out the target, it feels awesome. I couldn't care for the hex system, it's proven itself to be flawed, by diluting fights. Why protect a base when you can just go somewhere else? It's one of the big mistakes that SOE made with PS2. The game isn't out of beta. |
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2013-01-28, 10:15 PM | [Ignore Me] #36 | ||
Master Sergeant
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If they do end up bringing in sanctuaries they should all have very unique building with unique architecture based on the faction that you're playing. This would make it much cooler than just placing some random boxed buildings all around.
Also they should make an event that if you cap their home cont on certain time periods it actually gives you the chance to attack the enemies sanctuary. I think they should have Empire Specific point defense turrets at Sanctuaries for this to be even more epic like the vanu having a giant all seeing eye tower that shoots a massive laser at anyone in its range and also give them wall turrets that shoot giant lasher orbs. NC should have giant artillery cannons within their sanc walls and Rail guns as their turrets. TR would have huge mortar launchers that explode tiny bomblets all over at any nearby enemies and have quad barrelled turrets lol. Last edited by Methonius; 2013-01-28 at 10:20 PM. |
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2013-01-29, 02:26 AM | [Ignore Me] #37 | ||
Captain
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So now the devs will tell us some more 2489 times sanctuaries won't be coming because they "are bad for the game" and "this is ps2", just to eventually realize it is a feature that is needed for various (countless times stated) reasons. And then they will add them.
So can't we just skip this whole crap this time and they implement them right away? We won't say "we told you so", i swear. But this stubborn attitude to actively ignore completely logical and valid requests for no good reason (seriously, what's their point?) just to turn around 180° eventually because they re-discovered their common sense is getting tiresome. |
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2013-01-29, 06:09 AM | [Ignore Me] #38 | |||
Captain
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PS1 had its issues just like PS2 does, and your right they had 10 years to learn from there mistakes. Now its like there not taking those lessons learned and there just making either the same mistakes, or making new mistakes, so it looks like another 10 years of learning all over again. Last edited by Qwan; 2013-01-29 at 06:17 AM. |
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2013-01-29, 07:31 AM | [Ignore Me] #40 | ||
Sancs need to come back. The whole 'it delays getting into battle' is bullshit. It takes longer to find a decent server for battlefield 3, wait in queue and then load the game than it would to push instant action on the map. The pro's FAR out weight the cons, heres a list weighing them up:
Advantages
Disadvantages
Anyone got anymore to add to either point? Hopefully this is the sort of feedback that will convince the devs we need Sancs.
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2013-01-29, 08:52 AM | [Ignore Me] #41 | |||
First Lieutenant
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As for space stations... +1 |
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2013-01-29, 08:57 AM | [Ignore Me] #42 | ||||
Master Sergeant
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They want to make this game function for 25 years, they better get some stuff from the older game, they worked. Last edited by Dkamanus; 2013-01-29 at 09:07 AM. |
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2013-01-29, 09:36 AM | [Ignore Me] #43 | ||
Sergeant
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There is so much that can be done with sanctuaries which can make this game 100x better..
I personally think devs are just being lazy :/ Also looks like a quite a big and thoughful process to correctly implement sanct's but imo its MUST BE DONE.. |
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2013-01-29, 10:13 AM | [Ignore Me] #45 | ||
Banned
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Well now don't be a party pooper. Although one thing for sure, sancs aren't on any 6 month plan I have seen. Probably gonna take more conts and then a substantial meta-game to make them more of a possibility but I wish they would hit the gas on things like this than MLG but I digress.
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