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Old 2013-01-29, 10:32 AM   [Ignore Me] #46
Hamma
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Re: Sanctuaries for PS2


I don't think Sanctuaries are totally off the table but it's unlikely.
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Old 2013-01-29, 10:38 AM   [Ignore Me] #47
Phantomdestiny
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Re: Sanctuaries for PS2


Originally Posted by Hamma View Post
I've not heard they are building sanctuaries.. so wherever the Luperza comment came from I haven't seen or heard it.
If they are not . we really have to push them to . If they want community feedback they will get it . And +1 to the orbital station idea
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Old 2013-01-29, 02:39 PM   [Ignore Me] #48
Dkamanus
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Re: Sanctuaries for PS2


Originally Posted by Phantomdestiny View Post
If they are not . we really have to push them to . If they want community feedback they will get it . And +1 to the orbital station idea
Make it this way. Have a capital city, that is connected to the warpgate system on the planet, that IS conquerable. If it is taken, the Orbital Station is the only option for your faction. Of course, we are including space combat here, where the station can't be destroyed or taken, but imagine reinforcements from space, via drop pods, tranports and etc need to retake the capital city for THEN to restart the conquest of the planet?

That way we have a complete capital take over, but no server boot of a faction.
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